My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Sparky
Giant Snowball
Miner
Zap
X-Bow Sparky
Barbarian Barrel
X-Bow Sparky
The Log
Mini P.E.K.K.A X-Bow Sparky
Earthquake
X-Bow
Arrows
Royal Delivery
Mini P.E.K.K.A Miner Sparky
Fireball
X-Bow Sparky
Poison
X-Bow Sparky
Lightning
Mini P.E.K.K.A X-Bow Sparky
Rocket
X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Rage Miner Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Miner Mini P.E.K.K.A Rocket X-Bow Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Miner Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mini P.E.K.K.A X-Bow Miner Mega Knight
Mini P.E.K.K.A
Sparky Arrows Rage X-Bow Mega Knight
Rocket
X-Bow Miner
Rage
Sparky Mini P.E.K.K.A
X-Bow
Arrows Mini P.E.K.K.A Rocket
Miner
Arrows Rocket Sparky Mega Knight
Sparky
Arrows Mini P.E.K.K.A Rage Miner
Mega Knight
Arrows Mini P.E.K.K.A Miner

Defense Synergies 1 3

Arrows
Mega Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Arrows
Rocket
Rage
X-Bow
Miner
Mega Knight
Sparky
Arrows
Mega Knight
Arrows Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket X-Bow Sparky
Mini P.E.K.K.A Sparky X-Bow Mega Knight
Mini P.E.K.K.A Rocket Sparky Mega Knight
Mini P.E.K.K.A Sparky Mega Knight
Arrows Mini P.E.K.K.A Rocket X-Bow Sparky Mega Knight
Arrows X-Bow Mega Knight
Rocket Arrows X-Bow
Rocket Arrows X-Bow Sparky Mega Knight
Mini P.E.K.K.A Sparky X-Bow
Mini P.E.K.K.A Miner Sparky Mega Knight
Arrows X-Bow Mega Knight
Arrows
Mini P.E.K.K.A Sparky Mega Knight Rocket X-Bow
Rocket Sparky Mega Knight Arrows Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A Sparky X-Bow Mega Knight
Rocket Mini P.E.K.K.A X-Bow Sparky Mega Knight
Sparky Mega Knight Arrows Mini P.E.K.K.A X-Bow
Arrows Mega Knight X-Bow
Arrows Mega Knight
Mini P.E.K.K.A Sparky
Mega Knight Arrows Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight X-Bow Sparky
Arrows Mini P.E.K.K.A Rocket X-Bow Miner Mega Knight
Mega Knight Mini P.E.K.K.A Rocket Sparky
Mini P.E.K.K.A Rocket Mega Knight X-Bow Sparky
Mini P.E.K.K.A Sparky Mega Knight
Arrows Rocket
Mini P.E.K.K.A Rocket Sparky
Mini P.E.K.K.A Mega Knight Sparky
Rocket Mega Knight Mini P.E.K.K.A X-Bow Sparky
Sparky
Mega Knight Mini P.E.K.K.A Sparky
Rocket Mega Knight Arrows
Mini P.E.K.K.A Rocket Mega Knight Sparky
Sparky Mega Knight
Sparky Mini P.E.K.K.A Rocket X-Bow
Arrows Mega Knight Mini P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket X-Bow Sparky
Arrows X-Bow Miner
Rocket Arrows X-Bow Miner Sparky
Arrows Rocket Sparky
Rocket Arrows Sparky Mega Knight
Arrows Rocket
Arrows Sparky
Arrows X-Bow
Arrows Miner X-Bow
Rocket Mini P.E.K.K.A X-Bow Sparky
Rocket Miner Arrows X-Bow Sparky
Arrows Rocket
Rocket Miner Sparky
Arrows Rocket X-Bow
Arrows X-Bow Sparky
Rocket X-Bow Arrows Sparky
Arrows Rocket X-Bow Sparky Mega Knight
Arrows Rocket Sparky
Mini P.E.K.K.A Rocket Sparky
Rocket Arrows Mini P.E.K.K.A X-Bow Sparky Mega Knight
Rocket Arrows X-Bow Miner Mega Knight
Rocket X-Bow Sparky Mega Knight
Rocket Arrows
Rocket X-Bow Sparky
Rocket Arrows X-Bow
Arrows Sparky Mega Knight
Arrows X-Bow Miner Sparky
Arrows X-Bow Miner Sparky Mega Knight
Rocket Miner Arrows X-Bow Sparky
Arrows X-Bow Sparky
Rocket
Mini P.E.K.K.A Sparky
Arrows Rocket X-Bow Miner Sparky Mega Knight
Rocket Arrows Sparky
Sparky Mega Knight
Rocket Arrows Sparky
Rocket X-Bow
Rocket Arrows
Arrows
Miner Mini P.E.K.K.A Rocket Sparky Mega Knight
Arrows
Rocket Arrows Sparky
Sparky Mega Knight
Rocket Sparky
Rocket
Rocket X-Bow Miner Sparky Mega Knight
Sparky
Rocket Sparky Mega Knight

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