My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel
Giant Snowball
Bats Goblin Barrel Baby Dragon
Zap
Bats Goblin Barrel
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Goblin Barrel
The Log
Elite Barbarians Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Elite Barbarians Valkyrie Goblin Barrel Baby Dragon
Fireball
Tesla Elite Barbarians Goblin Barrel Baby Dragon
Poison
Bats
Lightning
Tesla Elite Barbarians Valkyrie Baby Dragon
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Tesla Fireball Valkyrie Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Goblin Barrel Baby Dragon
Tesla
Elite Barbarians
Valkyrie Bats Fireball The Log
Fireball
Elite Barbarians Baby Dragon The Log
Valkyrie
Bats Elite Barbarians Goblin Barrel Baby Dragon
Goblin Barrel
Valkyrie Bats Baby Dragon
Baby Dragon
Bats Fireball Valkyrie Goblin Barrel
The Log
Elite Barbarians Fireball

Defense Synergies 3 12

Bats
Tesla Valkyrie Baby Dragon The Log
Tesla
The Log Bats Fireball Valkyrie Baby Dragon
Elite Barbarians
Valkyrie The Log
Fireball
The Log Tesla Valkyrie
Valkyrie
Elite Barbarians Bats Tesla Fireball Baby Dragon The Log
Goblin Barrel
Baby Dragon
Bats Tesla Valkyrie The Log
The Log
Tesla Fireball Bats Elite Barbarians Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Baby Dragon The Log
Elite Barbarians Bats Tesla Valkyrie The Log
Tesla Bats Elite Barbarians Valkyrie
Tesla Elite Barbarians Bats Valkyrie
Elite Barbarians Fireball Valkyrie The Log
Fireball The Log Bats Tesla Valkyrie Baby Dragon
Bats Tesla Fireball Baby Dragon
Tesla Fireball Valkyrie Baby Dragon The Log
Tesla Elite Barbarians
Elite Barbarians Tesla Valkyrie
Bats Valkyrie Tesla Fireball Baby Dragon The Log
Tesla Bats Fireball Baby Dragon
Tesla Bats Elite Barbarians Fireball Valkyrie The Log
Fireball Valkyrie Bats Tesla Baby Dragon The Log
Elite Barbarians Tesla
Tesla Elite Barbarians Fireball The Log
Tesla Bats Elite Barbarians Fireball Valkyrie
Tesla Fireball Valkyrie Bats Elite Barbarians Baby Dragon The Log
Valkyrie Baby Dragon The Log Bats Tesla Fireball
Tesla Elite Barbarians
Valkyrie Bats Tesla Elite Barbarians Fireball Baby Dragon The Log
Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Elite Barbarians Fireball
Fireball Tesla Elite Barbarians Valkyrie Baby Dragon The Log
Bats Elite Barbarians Valkyrie The Log
Valkyrie Bats Tesla Elite Barbarians Fireball The Log
Tesla Elite Barbarians Valkyrie
Fireball Bats Tesla Baby Dragon
Bats Tesla Elite Barbarians Fireball Valkyrie
Tesla Elite Barbarians Valkyrie
Bats Elite Barbarians Fireball Valkyrie Baby Dragon The Log
Tesla
Bats Tesla Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Baby Dragon
Tesla Elite Barbarians Bats Fireball Valkyrie Baby Dragon The Log
Bats Valkyrie Tesla Elite Barbarians Fireball Baby Dragon The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Bats Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Bats Elite Barbarians Fireball
Fireball Valkyrie The Log
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon The Log
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Bats
Fireball Baby Dragon The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Elite Barbarians Bats Fireball Baby Dragon
Bats Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Fireball
Fireball Baby Dragon
The Log Fireball
Fireball Valkyrie Baby Dragon
The Log Fireball Baby Dragon
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Baby Dragon The Log
Bats Fireball
Fireball Baby Dragon The Log
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: