My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Barbarian Barrel
Tesla Barbarians Valkyrie Wizard
The Log
Barbarians Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard P.E.K.K.A
Fireball
Tesla Barbarians Hog Rider Wizard
Poison
Barbarians Wizard
Lightning
Tesla Valkyrie Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Tesla Fireball Valkyrie Hog Rider Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Tesla Fireball Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Hog Rider
Fireball
Hog Rider Tornado
Valkyrie
Hog Rider Wizard Tornado P.E.K.K.A
Hog Rider
Fireball Valkyrie Barbarians Wizard Tornado
Wizard
Tornado Valkyrie Hog Rider P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Valkyrie Hog Rider
P.E.K.K.A
Tornado Valkyrie Wizard

Defense Synergies 3 9

Tesla
Fireball Valkyrie Wizard Tornado
Barbarians
Fireball
Tornado Tesla Valkyrie
Valkyrie
Tesla Fireball Wizard Tornado P.E.K.K.A
Hog Rider
Wizard
Tornado Tesla Valkyrie P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Tesla Valkyrie
P.E.K.K.A
Tornado Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Wizard
Barbarians P.E.K.K.A Tesla Valkyrie
Tesla Barbarians Tornado P.E.K.K.A Valkyrie
Tesla Barbarians P.E.K.K.A Valkyrie
Barbarians Fireball Valkyrie Tornado P.E.K.K.A
Fireball Tornado Tesla Valkyrie
Tesla Tornado Fireball Wizard
Tesla Barbarians Fireball Valkyrie P.E.K.K.A
Tesla Barbarians P.E.K.K.A Tornado
Tornado Tesla Barbarians Valkyrie
Barbarians Valkyrie Tesla Fireball Wizard Tornado
Tesla Fireball Wizard Tornado
Tesla Barbarians P.E.K.K.A Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Tesla Barbarians Tornado P.E.K.K.A
Barbarians P.E.K.K.A Tesla
Barbarians Tornado Tesla Fireball P.E.K.K.A
Tesla Barbarians Wizard Fireball Valkyrie Tornado P.E.K.K.A
Tesla Fireball Valkyrie Barbarians Wizard Tornado
Valkyrie Wizard Tornado Tesla Barbarians Fireball
Barbarians P.E.K.K.A Tesla Tornado
Valkyrie Wizard Tesla Barbarians Fireball P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Tesla Fireball P.E.K.K.A
Fireball Tesla Valkyrie Wizard
Barbarians P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A Tesla Barbarians Fireball Tornado
Barbarians P.E.K.K.A Tesla Valkyrie
Fireball Wizard Tesla Tornado
P.E.K.K.A Tesla Barbarians Fireball Valkyrie
P.E.K.K.A Tesla Barbarians Valkyrie
P.E.K.K.A Barbarians Fireball Valkyrie Tornado
P.E.K.K.A Tesla Barbarians
P.E.K.K.A Tesla Barbarians Valkyrie
P.E.K.K.A Barbarians Fireball Valkyrie Tornado
Barbarians P.E.K.K.A Tesla Fireball Valkyrie Wizard
Wizard Tesla Barbarians Fireball Valkyrie
Tesla Barbarians Fireball Valkyrie Tornado P.E.K.K.A
Valkyrie Tesla Barbarians Fireball Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado
Fireball
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Valkyrie Wizard Tornado
Fireball Wizard Tornado
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fireball Wizard
Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Barbarians Fireball
Tornado Fireball Valkyrie Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Barbarians Fireball
Fireball Wizard Tornado
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Tornado
P.E.K.K.A
Fireball Tornado
Fireball Tornado
Fireball Tornado
P.E.K.K.A
Fireball Wizard

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