My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut Elixir Collector Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Dart Goblin Goblin Hut Skeleton King
Zap
Dart Goblin Goblin Hut Skeleton King
Barbarian Barrel
Tesla Dart Goblin Goblin Hut Royal Ghost Skeleton King
The Log
Dart Goblin Goblin Hut Skeleton King
Earthquake
Tesla Goblin Hut Elixir Collector Skeleton King
Arrows
Dart Goblin Goblin Hut Skeleton King
Royal Delivery
Dart Goblin Goblin Hut Royal Ghost Skeleton King
Fireball
Tesla Dart Goblin Goblin Hut Elixir Collector Skeleton King
Poison
Dart Goblin Goblin Hut Elixir Collector Skeleton King
Lightning
Tesla Goblin Hut Elixir Collector Skeleton King
Rocket
Goblin Hut Elixir Collector Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Royal Ghost Tesla Fireball Freeze Skeleton King Goblin Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Royal Ghost Tesla Fireball

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Dart Goblin
Skeleton King
Fireball
Freeze Skeleton King
Goblin Hut
Royal Ghost
Elixir Collector
Freeze
Fireball
Royal Ghost
Goblin Hut
Skeleton King
Dart Goblin Fireball

Defense Synergies 0 6

Tesla
Dart Goblin Fireball
Dart Goblin
Tesla Goblin Hut
Fireball
Tesla Goblin Hut Freeze
Goblin Hut
Dart Goblin Fireball Royal Ghost
Elixir Collector
Freeze
Fireball
Royal Ghost
Goblin Hut
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Fireball Goblin Hut
Tesla Dart Goblin Goblin Hut
Tesla Goblin Hut Dart Goblin Freeze
Tesla Goblin Hut Dart Goblin Skeleton King
Fireball
Fireball Freeze Tesla Dart Goblin Royal Ghost
Tesla Dart Goblin Fireball Goblin Hut Freeze
Tesla Dart Goblin Fireball
Tesla Goblin Hut Skeleton King
Tesla Dart Goblin Royal Ghost
Dart Goblin Tesla Fireball Goblin Hut Freeze Royal Ghost Skeleton King
Tesla Dart Goblin Fireball Goblin Hut
Tesla Goblin Hut Fireball Freeze
Fireball Tesla Dart Goblin Goblin Hut Freeze Royal Ghost Skeleton King
Tesla Goblin Hut Skeleton King
Tesla Fireball Goblin Hut Freeze
Tesla Fireball Goblin Hut
Tesla Fireball Dart Goblin Goblin Hut Royal Ghost
Freeze Tesla Dart Goblin Fireball Goblin Hut Royal Ghost
Tesla Dart Goblin Goblin Hut
Royal Ghost Tesla Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Goblin Hut Royal Ghost
Fireball Tesla Royal Ghost
Goblin Hut
Tesla Fireball
Tesla Goblin Hut
Fireball Tesla Dart Goblin Goblin Hut Freeze
Tesla Dart Goblin Fireball Goblin Hut
Tesla
Freeze Fireball Goblin Hut
Tesla Dart Goblin Goblin Hut
Tesla Dart Goblin Goblin Hut
Fireball
Tesla Fireball Skeleton King
Tesla Dart Goblin Fireball
Tesla Goblin Hut Dart Goblin Fireball Freeze Skeleton King
Tesla Dart Goblin Fireball Goblin Hut Freeze Royal Ghost Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Freeze Royal Ghost
Fireball Dart Goblin Royal Ghost
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball Freeze
Fireball
Fireball Dart Goblin Freeze
Dart Goblin
Fireball Dart Goblin Freeze
Fireball Dart Goblin
Fireball
Dart Goblin Fireball
Fireball Dart Goblin
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball Freeze
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball Goblin Hut
Fireball Freeze
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball
Fireball
Freeze Fireball
Fireball Dart Goblin Royal Ghost
Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball Goblin Hut Freeze
Fireball
Dart Goblin Fireball
Fireball Freeze
Fireball
Dart Goblin Fireball Goblin Hut Freeze
Fireball Dart Goblin
Freeze
Fireball
Fireball Dart Goblin
Dart Goblin Fireball Skeleton King
Fireball
Dart Goblin
Dart Goblin Fireball Freeze Skeleton King
Dart Goblin Fireball
Dart Goblin Fireball Freeze Royal Ghost

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