My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Dark Prince Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Dark Prince Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Skeleton King
Giant Snowball
Skeleton King
Zap
Dark Prince Bandit Skeleton King
Barbarian Barrel
Electro Spirit Tesla Valkyrie Dark Prince Bandit Skeleton King
The Log
Electro Spirit Dark Prince Bandit Skeleton King
Earthquake
Tesla Skeleton King
Arrows
Electro Spirit Skeleton King
Royal Delivery
Electro Spirit Valkyrie Dark Prince Bandit Skeleton King
Fireball
Tesla Bandit Skeleton King
Poison
Skeleton King
Lightning
Tesla Valkyrie Dark Prince Bandit Skeleton King
Rocket
Valkyrie Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Valkyrie Dark Prince Freeze Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Dark Prince Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Bandit Tesla Valkyrie Dark Prince Freeze Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Bandit Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Bandit
Zap
Electro Spirit Valkyrie Dark Prince Freeze Bandit
Tesla
Valkyrie
Zap Dark Prince Bandit
Dark Prince
Zap Valkyrie Bandit
Freeze
Zap
Bandit
Electro Spirit Zap Valkyrie Dark Prince
Skeleton King

Defense Synergies 0 11

Electro Spirit
Zap Dark Prince
Zap
Electro Spirit Tesla Valkyrie Dark Prince Bandit
Tesla
Zap Valkyrie Dark Prince
Valkyrie
Zap Tesla Freeze Bandit
Dark Prince
Electro Spirit Zap Tesla Bandit
Freeze
Valkyrie
Bandit
Zap Valkyrie Dark Prince
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie
Zap Tesla Valkyrie Dark Prince Bandit
Tesla Valkyrie Dark Prince Freeze Bandit
Tesla Valkyrie Dark Prince Bandit Skeleton King
Valkyrie Dark Prince
Freeze Electro Spirit Zap Tesla Valkyrie Dark Prince Bandit
Tesla Electro Spirit Zap Freeze
Electro Spirit Zap Tesla Valkyrie Bandit
Tesla Skeleton King
Tesla Valkyrie Dark Prince Bandit
Valkyrie Electro Spirit Zap Tesla Dark Prince Freeze Bandit Skeleton King
Tesla Zap
Tesla Zap Valkyrie Dark Prince Freeze Bandit
Valkyrie Electro Spirit Zap Tesla Dark Prince Freeze Skeleton King
Tesla Bandit Skeleton King
Zap Tesla Freeze Bandit
Tesla Valkyrie Dark Prince
Tesla Valkyrie Electro Spirit Zap Dark Prince Bandit
Zap Valkyrie Freeze Electro Spirit Tesla Dark Prince Bandit
Tesla
Valkyrie Dark Prince Electro Spirit Tesla Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Dark Prince Bandit
Bandit Zap Tesla Valkyrie
Bandit Zap Valkyrie Dark Prince
Valkyrie Dark Prince Zap Tesla Bandit
Tesla Valkyrie Dark Prince Bandit
Electro Spirit Zap Tesla Freeze
Dark Prince Tesla Valkyrie Bandit
Tesla Valkyrie Dark Prince
Zap Freeze Electro Spirit Valkyrie Dark Prince Bandit
Tesla
Tesla Valkyrie Dark Prince
Zap Valkyrie Dark Prince
Dark Prince Tesla Valkyrie Bandit Skeleton King
Tesla Valkyrie
Tesla Electro Spirit Zap Valkyrie Dark Prince Freeze Skeleton King
Valkyrie Electro Spirit Zap Tesla Dark Prince Freeze Skeleton King
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze Bandit
Zap Bandit
Bandit
Valkyrie Dark Prince Freeze
Zap Valkyrie Dark Prince
Electro Spirit Zap Freeze
Zap Freeze
Zap Bandit
Zap Valkyrie Dark Prince Bandit
Zap
Bandit
Freeze Bandit
Zap
Zap Bandit
Bandit
Freeze
Zap Dark Prince Bandit
Zap Valkyrie
Zap
Zap Freeze Electro Spirit Valkyrie Dark Prince
Zap Bandit
Zap Bandit
Zap Bandit
Zap
Zap Electro Spirit Freeze
Zap Bandit
Zap Electro Spirit Freeze
Zap Electro Spirit Dark Prince Freeze Bandit
Zap
Freeze
Valkyrie Dark Prince
Zap Skeleton King
Zap
Dark Prince
Zap Electro Spirit Freeze Skeleton King
Zap
Zap Dark Prince Freeze Bandit

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