My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Giant Skeleton Army
Giant Snowball
Bomber Archers Goblin Gang Skeleton Army
Zap
Bomber Archers Goblin Gang Skeleton Army
Barbarian Barrel
Bomber Archers Goblin Gang Valkyrie Skeleton Army Executioner
The Log
Bomber Archers Goblin Gang Skeleton Army
Earthquake
Bomber Archers Goblin Gang Skeleton Army
Arrows
Bomber Archers Goblin Gang Skeleton Army
Royal Delivery
Bomber Archers Goblin Gang Valkyrie Skeleton Army Executioner
Fireball
Bomber Archers Goblin Gang Skeleton Army Executioner
Poison
Bomber Archers Goblin Gang Skeleton Army Executioner
Lightning
Valkyrie Executioner
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Goblin Gang Skeleton Army Valkyrie Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Valkyrie
Zap
Giant Bomber Archers Valkyrie Executioner
Archers
Valkyrie Zap Giant
Goblin Gang
Valkyrie Giant
Valkyrie
Archers Bomber Zap Goblin Gang Giant Executioner
Giant
Bomber Zap Archers Goblin Gang Valkyrie Executioner
Skeleton Army
Executioner
Zap Valkyrie Giant

Defense Synergies 1 13

Bomber
Zap Valkyrie
Zap
Bomber Archers Goblin Gang Valkyrie Skeleton Army Executioner
Archers
Valkyrie Zap Goblin Gang Skeleton Army
Goblin Gang
Zap Archers Valkyrie Skeleton Army
Valkyrie
Archers Bomber Zap Goblin Gang Executioner
Giant
Skeleton Army
Zap Archers Goblin Gang Executioner
Executioner
Zap Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Executioner
Skeleton Army Zap Goblin Gang Valkyrie Executioner
Goblin Gang Skeleton Army Bomber Archers Valkyrie Executioner
Skeleton Army Goblin Gang Valkyrie
Bomber Valkyrie Skeleton Army
Goblin Gang Skeleton Army Bomber Zap Archers Valkyrie Executioner
Zap Archers Goblin Gang Executioner
Zap Valkyrie
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber Archers Valkyrie
Archers Goblin Gang Valkyrie Skeleton Army Executioner Bomber Zap
Executioner Zap Archers Goblin Gang
Skeleton Army Bomber Zap Goblin Gang Valkyrie
Bomber Valkyrie Skeleton Army Executioner Zap Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang
Bomber Goblin Gang Valkyrie Skeleton Army Executioner
Valkyrie Bomber Zap Archers Goblin Gang Skeleton Army Executioner
Zap Valkyrie Executioner Bomber Archers
Bomber Goblin Gang Valkyrie Skeleton Army Archers Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap Archers
Bomber Zap Archers Goblin Gang Valkyrie Executioner
Goblin Gang Skeleton Army Zap Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap
Goblin Gang Valkyrie Skeleton Army Executioner
Executioner Zap Archers Goblin Gang
Goblin Gang Skeleton Army Archers Valkyrie
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army
Goblin Gang Skeleton Army
Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Goblin Gang Valkyrie Executioner
Bomber Archers Valkyrie Skeleton Army Executioner
Goblin Gang Skeleton Army Bomber Zap Archers Valkyrie Executioner
Valkyrie Executioner Bomber Zap Archers
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Executioner
Valkyrie
Bomber Executioner Zap Valkyrie
Executioner Zap
Bomber Archers Executioner
Zap Executioner
Zap
Goblin Gang
Zap Valkyrie
Zap Archers Executioner
Executioner
Zap
Bomber Zap Executioner
Executioner
Bomber
Bomber Zap Archers Executioner
Bomber Zap Valkyrie
Zap
Zap Bomber Valkyrie Executioner
Zap Executioner
Zap
Zap
Zap Archers Executioner
Zap
Bomber Zap
Zap
Zap Archers Goblin Gang Skeleton Army
Zap Archers Executioner
Goblin Gang Valkyrie Executioner
Bomber Zap Executioner
Zap
Executioner
Zap Goblin Gang
Zap Executioner
Zap Executioner

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