My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers
Zap
Firecracker Wall Breakers
Barbarian Barrel
Firecracker Valkyrie Wizard Wall Breakers Electro Wizard
The Log
Firecracker Wall Breakers
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Valkyrie Wizard Wall Breakers Electro Wizard
Fireball
Firecracker Wizard Wall Breakers Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Firecracker Valkyrie Electro Wizard Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Valkyrie Wall Breakers The Log
Firecracker
Zap Valkyrie Wall Breakers
Valkyrie
Wall Breakers Zap Firecracker Wizard Electro Wizard
Wizard
Valkyrie
Wall Breakers
Valkyrie Zap Firecracker The Log Electro Wizard
Electro Giant
The Log
Zap Wall Breakers
Electro Wizard
Zap Valkyrie Wall Breakers

Defense Synergies 3 10

Zap
Electro Wizard Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Zap Electro Wizard
Valkyrie
Firecracker Zap Wizard The Log Electro Wizard
Wizard
Valkyrie The Log Electro Wizard
Wall Breakers
Electro Giant
The Log
Firecracker Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Firecracker Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard The Log Electro Wizard
Zap Firecracker Valkyrie The Log Electro Wizard
Valkyrie Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie The Log
The Log Zap Firecracker Valkyrie Electro Wizard
Electro Wizard Zap Firecracker Wizard
Zap Valkyrie Electro Giant The Log Electro Wizard
Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Firecracker Wizard Electro Giant The Log
Zap Firecracker Wizard Electro Wizard
Zap Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Zap Firecracker The Log Electro Wizard
Electro Wizard
Zap Electro Giant The Log Electro Wizard
Wizard Firecracker Valkyrie Electro Wizard
Valkyrie Zap Firecracker Wizard The Log Electro Wizard
Zap Valkyrie Wizard The Log Firecracker Electro Wizard
Electro Wizard
Valkyrie Wizard Firecracker Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Giant Electro Wizard
Electro Wizard Zap Firecracker Valkyrie Wizard The Log
Zap Valkyrie The Log Electro Wizard
Valkyrie Zap The Log Electro Wizard
Valkyrie
Firecracker Wizard Electro Giant Zap Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Firecracker Valkyrie The Log
Valkyrie
Zap Valkyrie Electro Giant The Log Electro Wizard
Valkyrie Wizard
Wizard Firecracker Valkyrie Electro Giant
Electro Giant Electro Wizard Zap Firecracker Valkyrie The Log
Valkyrie Zap Firecracker Wizard Electro Giant The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log Electro Wizard
The Log
Firecracker Valkyrie The Log
Wizard Zap Firecracker Valkyrie The Log
Firecracker Wizard Electro Giant Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Electro Wizard
Firecracker Zap Valkyrie Wizard The Log Electro Wizard
Zap Firecracker Wizard
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log
Zap Firecracker Wizard The Log Electro Wizard
Zap Firecracker Valkyrie Wizard Electro Giant The Log
The Log
Wizard
The Log
Zap The Log
Zap Firecracker Electro Giant The Log Valkyrie Wizard
Firecracker The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap Firecracker The Log
Zap Firecracker Wizard Electro Giant Electro Wizard
Zap Electro Wizard Firecracker Wizard Electro Giant
Zap Wizard The Log
Zap Firecracker Electro Wizard
Firecracker Wizard The Log
Zap Electro Wizard
Zap Firecracker Wizard Electro Wizard
The Log
Firecracker Valkyrie Wizard Electro Wizard
The Log Zap Firecracker Wizard
Zap Electro Giant
Firecracker
Zap Electro Giant Firecracker The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Giant The Log Electro Wizard
Firecracker Wizard

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