My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Cannon Mega Minion Guards Baby Dragon
Zap
Cannon Inferno Tower Guards
Barbarian Barrel
Cannon Valkyrie Inferno Tower Wizard Guards
The Log
Cannon Guards
Earthquake
Cannon Inferno Tower Guards
Arrows
Guards
Royal Delivery
Mega Minion Valkyrie Wizard Guards Baby Dragon
Fireball
Cannon Mega Minion Inferno Tower Wizard Baby Dragon
Poison
Cannon Mega Minion Inferno Tower Wizard Guards
Lightning
Cannon Mega Minion Valkyrie Inferno Tower Wizard Baby Dragon
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Inferno Tower Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Mega Minion Guards Valkyrie Baby Dragon Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Mega Minion Guards

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion
Cannon
Mega Minion
Arrows Valkyrie Baby Dragon
Valkyrie
Mega Minion Wizard Baby Dragon
Inferno Tower
Wizard
Valkyrie
Guards
Baby Dragon
Mega Minion Valkyrie

Defense Synergies 1 21

Arrows
Cannon Mega Minion Valkyrie Inferno Tower
Cannon
Arrows Mega Minion Valkyrie Inferno Tower Wizard Guards Baby Dragon
Mega Minion
Arrows Cannon Valkyrie Inferno Tower Wizard Guards Baby Dragon
Valkyrie
Arrows Cannon Mega Minion Inferno Tower Wizard Baby Dragon
Inferno Tower
Guards Arrows Cannon Mega Minion Valkyrie Baby Dragon
Wizard
Cannon Mega Minion Valkyrie Guards
Guards
Inferno Tower Cannon Mega Minion Wizard Baby Dragon
Baby Dragon
Cannon Mega Minion Valkyrie Inferno Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Valkyrie Inferno Tower Wizard Baby Dragon
Inferno Tower Cannon Mega Minion Valkyrie
Cannon Inferno Tower Mega Minion Valkyrie
Cannon Inferno Tower Mega Minion Valkyrie Guards
Arrows Valkyrie
Arrows Cannon Mega Minion Valkyrie Guards Baby Dragon
Mega Minion Inferno Tower Arrows Cannon Wizard Baby Dragon
Arrows Cannon Valkyrie Inferno Tower Baby Dragon
Cannon Inferno Tower
Guards Cannon Valkyrie Inferno Tower
Valkyrie Guards Arrows Cannon Mega Minion Wizard Baby Dragon
Arrows Mega Minion Inferno Tower Wizard Baby Dragon
Cannon Inferno Tower Valkyrie Wizard Guards
Valkyrie Wizard Arrows Cannon Mega Minion Guards Baby Dragon
Inferno Tower Cannon
Inferno Tower Cannon
Wizard Arrows Cannon Valkyrie Inferno Tower
Arrows Cannon Valkyrie Mega Minion Wizard Guards Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Cannon Mega Minion Guards
Cannon Inferno Tower
Valkyrie Wizard Arrows Cannon Guards Baby Dragon
Inferno Tower Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Inferno Tower
Arrows Mega Minion Valkyrie Wizard Baby Dragon
Guards Valkyrie Inferno Tower
Valkyrie Guards Inferno Tower
Inferno Tower Cannon Valkyrie Guards
Arrows Wizard Baby Dragon
Guards Mega Minion Valkyrie Inferno Tower
Inferno Tower Valkyrie
Mega Minion Valkyrie Inferno Tower Baby Dragon
Inferno Tower Cannon Mega Minion Guards
Mega Minion Valkyrie Inferno Tower Guards
Arrows Valkyrie Guards
Cannon Valkyrie Inferno Tower Wizard Guards
Wizard Cannon Valkyrie Baby Dragon
Inferno Tower Guards Mega Minion Valkyrie Baby Dragon
Arrows Valkyrie Cannon Mega Minion Inferno Tower Wizard Baby Dragon
Arrows Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie Guards
Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Mega Minion Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Guards
Arrows Valkyrie Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Arrows Mega Minion Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Valkyrie Wizard Baby Dragon
Mega Minion
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Mega Minion Wizard Guards
Mega Minion
Arrows Wizard
Arrows
Arrows Wizard
Guards
Arrows Mega Minion Wizard Baby Dragon
Arrows
Mega Minion Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Mega Minion
Guards Baby Dragon
Baby Dragon
Wizard

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