My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Ice Wizard Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions Lumberjack
Zap
Minions Firecracker Bandit
Barbarian Barrel
Firecracker Valkyrie Ice Wizard Bandit Lumberjack
The Log
Firecracker Bandit Lumberjack
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Valkyrie Ice Wizard Bandit Lumberjack
Fireball
Minions Firecracker Ice Wizard Bandit Lumberjack
Poison
Minions Firecracker Ice Wizard
Lightning
Valkyrie Ice Wizard Bandit Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Ice Wizard Bandit Valkyrie Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Ice Wizard

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit Lumberjack Mega Knight
Minions
Mega Knight Firecracker Valkyrie Bandit Lumberjack
Firecracker
Minions Valkyrie Bandit Lumberjack Mega Knight
Valkyrie
Lumberjack Minions Firecracker Bandit
Ice Wizard
Bandit Lumberjack
Bandit
Arrows Minions Firecracker Valkyrie Ice Wizard Lumberjack Mega Knight
Lumberjack
Valkyrie Arrows Minions Firecracker Ice Wizard Bandit Mega Knight
Mega Knight
Minions Arrows Firecracker Bandit Lumberjack

Defense Synergies 3 21

Arrows
Mega Knight Valkyrie Ice Wizard Bandit Lumberjack
Minions
Valkyrie Firecracker Ice Wizard Bandit Lumberjack Mega Knight
Firecracker
Valkyrie Minions Ice Wizard Bandit Lumberjack Mega Knight
Valkyrie
Minions Firecracker Arrows Ice Wizard Bandit Lumberjack
Ice Wizard
Arrows Minions Firecracker Valkyrie Bandit Lumberjack Mega Knight
Bandit
Arrows Minions Firecracker Valkyrie Ice Wizard Lumberjack Mega Knight
Lumberjack
Arrows Minions Firecracker Valkyrie Ice Wizard Bandit
Mega Knight
Arrows Minions Firecracker Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie
Lumberjack Minions Firecracker Valkyrie Ice Wizard Bandit Mega Knight
Lumberjack Mega Knight Minions Valkyrie Ice Wizard Bandit
Lumberjack Minions Firecracker Valkyrie Ice Wizard Bandit Mega Knight
Arrows Firecracker Valkyrie Lumberjack Mega Knight
Arrows Minions Firecracker Valkyrie Ice Wizard Bandit Lumberjack Mega Knight
Minions Arrows Firecracker Ice Wizard
Arrows Valkyrie Bandit Mega Knight
Minions Ice Wizard Lumberjack
Firecracker Valkyrie Ice Wizard Bandit Lumberjack Mega Knight
Minions Valkyrie Ice Wizard Arrows Firecracker Bandit Lumberjack Mega Knight
Arrows Minions Firecracker Ice Wizard
Lumberjack Mega Knight Minions Valkyrie Ice Wizard Bandit
Valkyrie Mega Knight Arrows Minions Firecracker Lumberjack
Bandit Lumberjack Mega Knight
Bandit Lumberjack Mega Knight
Mega Knight Arrows Minions Firecracker Valkyrie Lumberjack
Arrows Valkyrie Mega Knight Minions Firecracker Ice Wizard Bandit Lumberjack
Arrows Valkyrie Minions Firecracker Ice Wizard Bandit Lumberjack Mega Knight
Lumberjack
Valkyrie Mega Knight Arrows Minions Firecracker Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Bandit
Bandit Arrows Firecracker Valkyrie Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Minions Valkyrie
Valkyrie Lumberjack Mega Knight Bandit
Valkyrie Bandit Lumberjack Mega Knight
Arrows Firecracker Minions Ice Wizard
Minions Valkyrie Ice Wizard Bandit Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Minions Firecracker Valkyrie Bandit
Mega Knight Minions Valkyrie Lumberjack
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Bandit Lumberjack
Firecracker Valkyrie Mega Knight
Minions Firecracker Valkyrie Lumberjack
Arrows Minions Valkyrie Mega Knight Firecracker Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Bandit
Arrows Firecracker Ice Wizard Bandit
Arrows Bandit
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Minions Ice Wizard
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows Firecracker Bandit
Minions Lumberjack
Firecracker Arrows Valkyrie Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Minions Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Minions
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Ice Wizard Mega Knight
Arrows Firecracker Ice Wizard Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker Ice Wizard
Minions Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Minions Bandit
Arrows Firecracker Ice Wizard
Arrows
Firecracker Valkyrie Lumberjack Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Minions Firecracker
Firecracker
Firecracker Bandit Mega Knight
Firecracker Mega Knight

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