My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Hunter Inferno Dragon Ram Rider Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon Ram Rider Skeleton King
Giant Snowball
Goblin Barrel Inferno Dragon Ram Rider Skeleton King
Zap
Goblin Barrel Inferno Dragon Ram Rider Skeleton King
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Hunter Skeleton King
The Log
Goblin Barrel Hunter Ram Rider Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Goblin Barrel Skeleton King
Royal Delivery
Valkyrie Wizard Goblin Barrel Hunter Inferno Dragon Ram Rider Skeleton King
Fireball
Wizard Goblin Barrel Hunter Inferno Dragon Ram Rider Skeleton King
Poison
Wizard Hunter Skeleton King
Lightning
Valkyrie Wizard Hunter Inferno Dragon Ram Rider Skeleton King
Rocket
Valkyrie Wizard Hunter Inferno Dragon Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Hunter Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Valkyrie Hunter Inferno Dragon Skeleton King Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Valkyrie Hunter Inferno Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Wizard Hunter Ram Rider
Wizard
Valkyrie Ram Rider Mega Knight
Goblin Barrel
Valkyrie Ram Rider Mega Knight Skeleton King
Hunter
Valkyrie Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Valkyrie Wizard Goblin Barrel Hunter Mega Knight
Mega Knight
Inferno Dragon Wizard Goblin Barrel Hunter Ram Rider
Skeleton King
Goblin Barrel

Defense Synergies 0 9

Valkyrie
Wizard Hunter
Wizard
Valkyrie Mega Knight Skeleton King
Goblin Barrel
Hunter
Valkyrie Ram Rider Mega Knight Skeleton King
Inferno Dragon
Mega Knight Skeleton King
Ram Rider
Hunter
Mega Knight
Wizard Hunter Inferno Dragon
Skeleton King
Wizard Hunter Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Ram Rider
Hunter Inferno Dragon Valkyrie Ram Rider Mega Knight
Hunter Ram Rider Mega Knight Valkyrie Inferno Dragon
Hunter Inferno Dragon Valkyrie Ram Rider Mega Knight Skeleton King
Valkyrie Mega Knight
Valkyrie Hunter Mega Knight
Hunter Inferno Dragon Ram Rider Wizard
Valkyrie Ram Rider Mega Knight
Hunter Inferno Dragon Skeleton King
Valkyrie Hunter Mega Knight
Valkyrie Wizard Hunter Ram Rider Mega Knight Skeleton King
Hunter Inferno Dragon Wizard Ram Rider
Hunter Mega Knight Valkyrie Wizard Ram Rider
Valkyrie Wizard Mega Knight Hunter Skeleton King
Inferno Dragon Hunter Ram Rider Mega Knight Skeleton King
Hunter Inferno Dragon Ram Rider Mega Knight
Wizard Mega Knight Valkyrie Hunter
Valkyrie Mega Knight Wizard Hunter Ram Rider
Valkyrie Wizard Hunter Inferno Dragon Ram Rider Mega Knight
Hunter Inferno Dragon Ram Rider
Valkyrie Wizard Mega Knight Hunter
Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Valkyrie Wizard Hunter Inferno Dragon Mega Knight
Mega Knight Valkyrie Hunter Ram Rider
Valkyrie Hunter Mega Knight Ram Rider
Valkyrie Hunter Inferno Dragon Ram Rider Mega Knight
Wizard Hunter Ram Rider
Valkyrie Hunter Ram Rider
Mega Knight Valkyrie Hunter Inferno Dragon
Mega Knight Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Hunter
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Hunter Ram Rider Skeleton King
Wizard Valkyrie Mega Knight
Valkyrie Hunter Inferno Dragon Skeleton King
Valkyrie Mega Knight Wizard Hunter Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ram Rider
Valkyrie
Wizard Valkyrie Mega Knight
Wizard Hunter Ram Rider
Wizard
Wizard Hunter Ram Rider
Wizard Ram Rider
Valkyrie Wizard Ram Rider
Wizard
Hunter
Wizard Hunter
Wizard Mega Knight
Wizard Hunter Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Hunter Mega Knight
Inferno Dragon
Wizard Hunter Ram Rider
Wizard Ram Rider Mega Knight
Wizard Hunter
Wizard
Wizard Hunter Mega Knight
Mega Knight
Wizard
Wizard Hunter Ram Rider
Valkyrie Wizard Hunter Mega Knight
Wizard Skeleton King
Mega Knight
Skeleton King
Mega Knight
Inferno Dragon
Wizard Mega Knight

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