My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Electro Wizard Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider Sparky
Giant Snowball
Dart Goblin Skeleton Army Ram Rider
Zap
Dart Goblin Skeleton Army Ram Rider Sparky
Barbarian Barrel
Dart Goblin Valkyrie Skeleton Army Ice Wizard Electro Wizard Sparky
The Log
Dart Goblin Skeleton Army Ram Rider Sparky
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Valkyrie Skeleton Army Ice Wizard Electro Wizard Ram Rider Sparky
Fireball
Dart Goblin Skeleton Army Ice Wizard Electro Wizard Ram Rider Sparky
Poison
Dart Goblin Skeleton Army Ice Wizard Electro Wizard Sparky
Lightning
Valkyrie Ice Wizard Electro Wizard Ram Rider Sparky
Rocket
Valkyrie Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Skeleton Army Ice Wizard Valkyrie Electro Wizard Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Dart Goblin Skeleton Army Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Ram Rider
Dart Goblin
Valkyrie Ram Rider Sparky
Valkyrie
Dart Goblin Electro Wizard Ram Rider Sparky
Skeleton Army
Sparky
Ice Wizard
Ram Rider
Electro Wizard
Valkyrie Ram Rider Sparky
Ram Rider
Arrows Dart Goblin Valkyrie Ice Wizard Electro Wizard
Sparky
Arrows Dart Goblin Valkyrie Skeleton Army Electro Wizard

Defense Synergies 0 15

Arrows
Valkyrie Ice Wizard Sparky
Dart Goblin
Valkyrie Skeleton Army Ice Wizard Electro Wizard Ram Rider
Valkyrie
Arrows Dart Goblin Ice Wizard Electro Wizard Sparky
Skeleton Army
Dart Goblin Ice Wizard Electro Wizard Sparky
Ice Wizard
Arrows Dart Goblin Valkyrie Skeleton Army
Electro Wizard
Dart Goblin Valkyrie Skeleton Army Ram Rider
Ram Rider
Dart Goblin Electro Wizard
Sparky
Arrows Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Electro Wizard Ram Rider Sparky
Skeleton Army Sparky Dart Goblin Valkyrie Ice Wizard Electro Wizard Ram Rider
Skeleton Army Ram Rider Sparky Dart Goblin Valkyrie Ice Wizard Electro Wizard
Skeleton Army Sparky Dart Goblin Valkyrie Ice Wizard Electro Wizard Ram Rider
Arrows Valkyrie Skeleton Army Sparky
Arrows Skeleton Army Dart Goblin Valkyrie Ice Wizard Electro Wizard
Dart Goblin Electro Wizard Ram Rider Arrows Ice Wizard
Arrows Dart Goblin Valkyrie Electro Wizard Ram Rider Sparky
Sparky Skeleton Army Ice Wizard
Skeleton Army Dart Goblin Valkyrie Ice Wizard Electro Wizard Sparky
Dart Goblin Valkyrie Skeleton Army Ice Wizard Electro Wizard Arrows Ram Rider
Arrows Dart Goblin Ice Wizard Electro Wizard Ram Rider
Skeleton Army Sparky Valkyrie Ice Wizard Electro Wizard Ram Rider
Valkyrie Skeleton Army Sparky Arrows Dart Goblin Electro Wizard
Skeleton Army Sparky Electro Wizard Ram Rider
Skeleton Army Electro Wizard Ram Rider Sparky
Sparky Arrows Valkyrie Skeleton Army Electro Wizard
Arrows Valkyrie Dart Goblin Skeleton Army Ice Wizard Electro Wizard Ram Rider
Arrows Valkyrie Dart Goblin Ice Wizard Electro Wizard Ram Rider
Sparky Dart Goblin Electro Wizard Ram Rider
Valkyrie Skeleton Army Arrows Dart Goblin Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard Sparky
Electro Wizard Arrows Valkyrie
Skeleton Army Valkyrie Electro Wizard Ram Rider Sparky
Valkyrie Skeleton Army Electro Wizard Ram Rider Sparky
Valkyrie Skeleton Army Ram Rider Sparky
Arrows Dart Goblin Ice Wizard Electro Wizard Ram Rider
Skeleton Army Sparky Dart Goblin Valkyrie Ice Wizard Electro Wizard Ram Rider
Valkyrie Skeleton Army Sparky
Electro Wizard Valkyrie Skeleton Army Sparky
Dart Goblin Skeleton Army Sparky
Dart Goblin Valkyrie Sparky
Skeleton Army Arrows Valkyrie Electro Wizard
Skeleton Army Valkyrie Ram Rider Sparky
Dart Goblin Valkyrie Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Dart Goblin Valkyrie
Arrows Valkyrie Dart Goblin Ice Wizard Electro Wizard Sparky
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie Sparky
Arrows Dart Goblin Ice Wizard Electro Wizard Ram Rider
Arrows Dart Goblin Sparky
Arrows Dart Goblin Valkyrie Sparky
Arrows Valkyrie Sparky
Arrows Dart Goblin Ice Wizard Ram Rider
Arrows Dart Goblin Sparky
Arrows Dart Goblin Ice Wizard Ram Rider
Arrows Dart Goblin Ram Rider
Electro Wizard Sparky
Arrows Dart Goblin Valkyrie Electro Wizard Ram Rider Sparky
Arrows Dart Goblin
Dart Goblin Sparky
Arrows Dart Goblin
Arrows Dart Goblin Sparky
Arrows Dart Goblin Sparky
Arrows Dart Goblin Sparky
Arrows Sparky
Sparky
Arrows Dart Goblin Electro Wizard Sparky
Arrows Dart Goblin Valkyrie
Sparky
Arrows
Sparky
Arrows
Arrows Valkyrie Ice Wizard Sparky
Arrows Dart Goblin Ice Wizard Electro Wizard Ram Rider Sparky
Arrows Ram Rider Sparky
Arrows Dart Goblin Sparky
Arrows Dart Goblin Ice Wizard Electro Wizard Sparky
Electro Wizard Dart Goblin
Sparky
Arrows Dart Goblin Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard Dart Goblin Skeleton Army
Arrows Dart Goblin Ice Wizard Electro Wizard Ram Rider
Arrows
Dart Goblin Valkyrie Electro Wizard Sparky
Arrows Dart Goblin
Arrows Sparky
Dart Goblin Sparky
Dart Goblin Electro Wizard Sparky
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Sparky
Sparky
Dart Goblin Sparky

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