My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon Witch Ram Rider
Zap
Goblin Barrel Skeleton Army Witch Ram Rider
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Ram Rider
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Goblin Barrel Skeleton Army Baby Dragon Witch Ram Rider
Fireball
Goblin Barrel Skeleton Army Baby Dragon Witch Ram Rider
Poison
Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Ram Rider Goblinstein
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon Witch Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Baby Dragon Ram Rider
Valkyrie
Goblin Barrel Mini P.E.K.K.A Baby Dragon Witch Ram Rider
Goblin Barrel
Valkyrie Skeleton Army Baby Dragon Ram Rider
Skeleton Army
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Valkyrie Goblin Barrel Witch Ram Rider
Witch
Valkyrie Baby Dragon Ram Rider
Ram Rider
Mini P.E.K.K.A Valkyrie Goblin Barrel Baby Dragon Witch
Goblinstein

Defense Synergies 0 8

Mini P.E.K.K.A
Valkyrie Skeleton Army Baby Dragon Witch Ram Rider
Valkyrie
Mini P.E.K.K.A Baby Dragon Witch
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon
Ram Rider
Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Ram Rider
Mini P.E.K.K.A Skeleton Army Valkyrie Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Witch Ram Rider Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Valkyrie Baby Dragon
Ram Rider Baby Dragon Witch
Valkyrie Baby Dragon Ram Rider
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Witch Baby Dragon Ram Rider
Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Ram Rider
Skeleton Army Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Valkyrie Skeleton Army Baby Dragon Witch Ram Rider
Valkyrie Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Ram Rider
Valkyrie Skeleton Army Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Mini P.E.K.K.A Valkyrie Baby Dragon
Skeleton Army Mini P.E.K.K.A Valkyrie Witch Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Ram Rider
Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Valkyrie Witch Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Baby Dragon Witch Ram Rider
Baby Dragon Witch
Baby Dragon Ram Rider
Ram Rider
Mini P.E.K.K.A
Valkyrie Ram Rider
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch Ram Rider
Baby Dragon Witch Ram Rider
Baby Dragon
Baby Dragon Witch
Witch
Mini P.E.K.K.A
Skeleton Army Witch
Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Valkyrie Baby Dragon
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch

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