My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Drill Cannon Cart Royal Ghost Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Night Witch Mother Witch Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Curse
Giant Snowball
Goblins Bats Goblin Curse Baby Dragon Witch
Zap
Goblins Bats Goblin Curse Witch
Barbarian Barrel
Goblins Valkyrie Goblin Curse Witch
The Log
Goblins Goblin Curse Witch
Earthquake
Witch
Arrows
Goblins Bats Goblin Curse Witch
Royal Delivery
Goblins Bats Valkyrie Baby Dragon Witch
Fireball
Baby Dragon Witch
Poison
Bats Goblin Curse Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Goblin Curse Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Goblin Curse Arrows Valkyrie Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Goblin Curse Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Giant Baby Dragon
Bats
Valkyrie Giant Baby Dragon
Arrows
Giant Goblin Curse
Valkyrie
Bats Goblins Giant Baby Dragon Witch
Giant
Bats Arrows Goblins Valkyrie Baby Dragon Witch
Goblin Curse
Arrows
Baby Dragon
Goblins Bats Valkyrie Giant Witch
Witch
Valkyrie Giant Baby Dragon

Defense Synergies 0 6

Goblins
Bats
Valkyrie Baby Dragon
Arrows
Valkyrie
Valkyrie
Bats Arrows Baby Dragon Witch
Giant
Goblin Curse
Baby Dragon
Bats Valkyrie Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Goblins Bats Valkyrie Goblin Curse Witch
Witch Goblins Bats Valkyrie Goblin Curse
Witch Goblins Bats Valkyrie Goblin Curse
Arrows Valkyrie
Arrows Goblins Bats Valkyrie Baby Dragon
Bats Arrows Goblin Curse Baby Dragon Witch
Arrows Valkyrie Baby Dragon
Witch Goblins Goblin Curse
Goblins Valkyrie
Goblins Bats Valkyrie Goblin Curse Witch Arrows Baby Dragon
Arrows Bats Goblin Curse Baby Dragon Witch
Bats Valkyrie Goblin Curse Witch
Valkyrie Goblins Bats Arrows Goblin Curse Baby Dragon Witch
Goblin Curse
Goblin Curse
Goblins Bats Arrows Valkyrie Witch
Arrows Goblins Bats Valkyrie Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Bats Goblin Curse
Goblin Curse
Valkyrie Goblins Bats Arrows Goblin Curse Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Witch
Arrows Valkyrie Baby Dragon
Goblins Bats Valkyrie Witch
Valkyrie Bats
Valkyrie Goblin Curse Witch
Arrows Bats Goblin Curse Baby Dragon Witch
Goblins Bats Valkyrie Witch
Valkyrie Goblin Curse
Goblins Bats Valkyrie Baby Dragon Witch
Witch Goblin Curse
Bats Valkyrie Witch
Arrows Valkyrie
Valkyrie Goblin Curse Witch
Valkyrie Goblin Curse Baby Dragon Witch
Witch Goblins Bats Valkyrie Baby Dragon
Bats Arrows Valkyrie Goblin Curse Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Goblin Curse Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Goblin Curse Baby Dragon
Arrows Bats Goblin Curse Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Goblin Curse Baby Dragon
Arrows
Goblins Bats
Arrows Valkyrie
Arrows Goblin Curse Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats
Arrows Baby Dragon
Arrows Valkyrie Goblin Curse Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Goblin Curse Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Goblin Curse Baby Dragon
Bats Arrows Goblin Curse Baby Dragon Witch
Bats Witch
Arrows
Arrows
Arrows Goblin Curse
Bats Witch
Arrows Goblin Curse Baby Dragon Witch
Arrows
Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch

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