My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Elixir Golem Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Elixir Golem Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Elixir Golem
Giant Snowball
Bats Skeleton Barrel Barbarians Baby Dragon
Zap
Bats Skeleton Barrel
Barbarian Barrel
Skeleton Barrel Barbarians Elixir Golem Valkyrie Wizard
The Log
Skeleton Barrel Barbarians Elixir Golem
Earthquake
Barbarians Elixir Golem
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Skeleton Barrel Barbarians Elixir Golem Valkyrie Wizard Baby Dragon
Fireball
Skeleton Barrel Barbarians Elixir Golem Wizard Baby Dragon
Poison
Bats Skeleton Barrel Barbarians Elixir Golem Wizard
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Elixir Golem Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Elixir Golem Valkyrie Baby Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Elixir Golem

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Valkyrie Elixir Golem Baby Dragon
Arrows
Skeleton Barrel Elixir Golem
Skeleton Barrel
Bats Arrows Elixir Golem Valkyrie
Barbarians
Elixir Golem
Bats Arrows Skeleton Barrel Wizard Baby Dragon
Valkyrie
Bats Skeleton Barrel Wizard Baby Dragon
Wizard
Elixir Golem Valkyrie
Baby Dragon
Bats Elixir Golem Valkyrie

Defense Synergies 0 6

Bats
Valkyrie Baby Dragon
Arrows
Barbarians Valkyrie
Skeleton Barrel
Barbarians
Arrows
Elixir Golem
Valkyrie
Bats Arrows Wizard Baby Dragon
Wizard
Valkyrie
Baby Dragon
Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Wizard Baby Dragon
Barbarians Bats Valkyrie
Barbarians Bats Valkyrie
Barbarians Bats Valkyrie
Arrows Barbarians Valkyrie
Arrows Bats Valkyrie Baby Dragon
Bats Arrows Wizard Baby Dragon
Arrows Skeleton Barrel Barbarians Valkyrie Baby Dragon
Barbarians
Barbarians Valkyrie
Bats Barbarians Valkyrie Arrows Wizard Baby Dragon
Arrows Bats Wizard Baby Dragon
Barbarians Bats Valkyrie Wizard
Valkyrie Wizard Bats Arrows Barbarians Baby Dragon
Barbarians
Barbarians
Barbarians Wizard Bats Arrows Valkyrie
Arrows Valkyrie Bats Barbarians Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Bats Barbarians
Barbarians
Valkyrie Wizard Bats Arrows Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Arrows Skeleton Barrel Valkyrie Wizard Baby Dragon
Barbarians Bats Valkyrie
Valkyrie Bats Barbarians
Barbarians Valkyrie
Arrows Wizard Bats Skeleton Barrel Baby Dragon
Bats Barbarians Valkyrie
Barbarians Valkyrie
Bats Barbarians Valkyrie Baby Dragon
Barbarians
Bats Barbarians Valkyrie
Arrows Barbarians Valkyrie
Barbarians Valkyrie Wizard
Wizard Barbarians Valkyrie Baby Dragon
Barbarians Bats Valkyrie Baby Dragon
Bats Arrows Valkyrie Barbarians Wizard Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Barbarians Valkyrie
Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Bats Skeleton Barrel Baby Dragon
Arrows Wizard Baby Dragon
Arrows Skeleton Barrel Wizard Baby Dragon
Arrows Skeleton Barrel Wizard
Bats
Arrows Skeleton Barrel Valkyrie Wizard
Arrows Wizard Baby Dragon
Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Wizard Baby Dragon
Arrows Skeleton Barrel Wizard Baby Dragon
Arrows
Bats
Arrows Skeleton Barrel Wizard Baby Dragon
Arrows Skeleton Barrel Valkyrie Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Skeleton Barrel Barbarians Baby Dragon
Arrows Valkyrie Wizard Baby Dragon
Arrows Skeleton Barrel Wizard Baby Dragon
Arrows Skeleton Barrel Wizard Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Bats Arrows Wizard Baby Dragon
Bats Skeleton Barrel Wizard
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Barrel Bats Barbarians
Arrows Wizard Baby Dragon
Arrows
Valkyrie Wizard Baby Dragon
Arrows Skeleton Barrel Wizard Baby Dragon
Arrows
Bats Baby Dragon
Bats
Skeleton Barrel Baby Dragon
Wizard

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