My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Battle Ram Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Wall Breakers Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Wall Breakers Skeleton Army
Giant Snowball
Bats Tombstone Battle Ram Wall Breakers Skeleton Army Princess
Zap
Bats Tombstone Battle Ram Wall Breakers Skeleton Army Princess
Barbarian Barrel
Tombstone Battle Ram Wall Breakers Skeleton Army Princess
The Log
Tombstone Battle Ram Wall Breakers Skeleton Army Princess
Earthquake
Tombstone Skeleton Army
Arrows
Bats Tombstone Wall Breakers Skeleton Army Princess
Royal Delivery
Bats Battle Ram Wall Breakers Skeleton Army Princess
Fireball
Tombstone Battle Ram Wall Breakers Skeleton Army Princess
Poison
Bats Tombstone Skeleton Army Princess
Lightning
Tombstone Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Battle Ram Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers The Log Tombstone Skeleton Army Princess Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Wall Breakers The Log

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Wall Breakers
Zap
Battle Ram Bats Wall Breakers The Log Princess
Tombstone
Battle Ram
Zap The Log Bats Wall Breakers Princess
Wall Breakers
Bats Zap Battle Ram The Log Princess
Skeleton Army
The Log
Battle Ram Zap Wall Breakers Princess
Princess
Zap Battle Ram Wall Breakers The Log

Defense Synergies 0 9

Bats
Zap The Log
Zap
Bats Tombstone Skeleton Army The Log Princess
Tombstone
Zap
Battle Ram
Wall Breakers
Skeleton Army
Zap The Log Princess
The Log
Bats Zap Skeleton Army Princess
Princess
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone The Log
Skeleton Army Bats Zap Tombstone The Log
Skeleton Army Bats Tombstone
Skeleton Army Bats Tombstone
Tombstone Skeleton Army The Log Princess
Skeleton Army The Log Bats Zap
Bats Zap Tombstone Princess
Zap The Log
Tombstone Skeleton Army Princess
Skeleton Army
Bats Skeleton Army Zap Tombstone The Log Princess
Bats Zap Princess
Tombstone Skeleton Army Bats Zap The Log
Skeleton Army Bats Zap Tombstone The Log Princess
Skeleton Army Tombstone
Skeleton Army Zap The Log
Bats Tombstone Skeleton Army
Tombstone Bats Zap Skeleton Army The Log
Zap The Log Bats Tombstone Princess
Skeleton Army Bats The Log
Tombstone Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tombstone
Zap The Log
Tombstone Skeleton Army Bats Zap The Log
Skeleton Army Bats Zap The Log
Tombstone Skeleton Army
Bats Zap Princess
Skeleton Army Bats Tombstone
Skeleton Army
Zap Bats Tombstone Skeleton Army The Log
Tombstone Skeleton Army
Bats Tombstone
Skeleton Army Zap The Log
Skeleton Army Tombstone
Skeleton Army Princess
Tombstone Skeleton Army Bats Zap The Log
Bats Zap The Log Princess
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Zap The Log
Bats Zap Princess
The Log Princess
The Log Zap Princess
The Log Zap
Bats
Zap The Log Princess
Zap Princess
The Log Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Bats
Zap The Log Princess
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Bats Zap Princess
Zap Bats
Zap The Log
Zap Princess
The Log Princess
Zap Bats Tombstone Skeleton Army Princess
Zap Princess
The Log
Princess
The Log Zap Princess
Zap
Zap Bats The Log Princess
Bats Zap Princess
Zap The Log Princess

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