My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Elixir Golem Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Elixir Golem Wall Breakers Baby Dragon Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers
Giant Snowball
Goblins Cannon Wall Breakers Baby Dragon Princess
Zap
Goblins Cannon Mortar Wall Breakers Princess
Barbarian Barrel
Goblins Cannon Mortar Elixir Golem Wall Breakers Princess
The Log
Goblins Cannon Suspicious Bush Elixir Golem Wall Breakers Princess
Earthquake
Cannon Mortar Elixir Golem
Arrows
Goblins Suspicious Bush Wall Breakers Princess
Royal Delivery
Goblins Elixir Golem Wall Breakers Baby Dragon Princess
Fireball
Cannon Mortar Suspicious Bush Elixir Golem Wall Breakers Baby Dragon Princess
Poison
Cannon Mortar Suspicious Bush Elixir Golem Princess
Lightning
Cannon Mortar Baby Dragon
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Elixir Golem Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Suspicious Bush Wall Breakers Cannon Elixir Golem Princess Mortar Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Suspicious Bush Wall Breakers Cannon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Cannon
Mortar
Baby Dragon
Suspicious Bush
Elixir Golem
Baby Dragon
Wall Breakers
Baby Dragon Princess
Baby Dragon
Goblins Mortar Elixir Golem Wall Breakers
Princess
Wall Breakers

Defense Synergies 0 7

Goblins
Cannon Mortar Princess
Cannon
Goblins Baby Dragon Princess
Mortar
Goblins Baby Dragon Princess
Suspicious Bush
Elixir Golem
Wall Breakers
Baby Dragon
Cannon Mortar
Princess
Goblins Cannon Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Baby Dragon
Goblins Cannon Mortar
Cannon Mortar Goblins
Cannon Goblins Mortar
Princess
Goblins Cannon Baby Dragon
Cannon Mortar Baby Dragon Princess
Cannon Baby Dragon
Cannon Goblins Mortar Princess
Goblins Cannon
Goblins Cannon Baby Dragon Princess
Baby Dragon Princess
Cannon Mortar
Goblins Cannon Mortar Baby Dragon Princess
Cannon Mortar
Cannon Mortar
Goblins Cannon Mortar
Cannon Mortar Goblins Baby Dragon
Mortar Baby Dragon Cannon Princess
Cannon Mortar
Goblins Cannon Baby Dragon
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Mortar Baby Dragon
Goblins
Cannon
Baby Dragon Princess
Goblins
Goblins Mortar Baby Dragon
Cannon
Cannon
Cannon Baby Dragon Princess
Goblins Mortar Baby Dragon
Cannon Baby Dragon Princess
Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Baby Dragon
Mortar Baby Dragon Princess
Baby Dragon
Mortar Baby Dragon
Baby Dragon Princess
Mortar Baby Dragon Princess
Baby Dragon Princess
Mortar
Goblins
Mortar Princess
Baby Dragon Princess
Mortar Baby Dragon Princess
Mortar Baby Dragon Princess
Princess Mortar Baby Dragon
Mortar Baby Dragon Princess
Mortar Baby Dragon Princess
Mortar
Mortar Baby Dragon Princess
Mortar Baby Dragon Princess
Baby Dragon
Princess
Mortar Baby Dragon
Mortar Baby Dragon Princess
Mortar Baby Dragon Princess
Mortar Baby Dragon Princess
Mortar Baby Dragon
Baby Dragon Princess
Mortar
Princess
Princess
Princess
Baby Dragon Princess
Baby Dragon Princess
Mortar Baby Dragon Princess
Baby Dragon Princess
Princess
Mortar Baby Dragon Princess
Mortar

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