My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Battle Ram Wizard Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram Wall Breakers Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Wall Breakers
Giant Snowball
Skeleton Barrel Battle Ram Wall Breakers Witch
Zap
Skeleton Barrel Battle Ram Wall Breakers Witch
Barbarian Barrel
Skeleton Barrel Battle Ram Bomb Tower Wizard Wall Breakers Witch
The Log
Skeleton Barrel Battle Ram Wall Breakers Witch
Earthquake
Bomb Tower Witch
Arrows
Skeleton Barrel Wall Breakers Witch
Royal Delivery
Skeleton Barrel Battle Ram Wizard Wall Breakers Witch
Fireball
Skeleton Barrel Battle Ram Bomb Tower Wizard Wall Breakers Witch
Poison
Skeleton Barrel Bomb Tower Wizard Witch
Lightning
Battle Ram Bomb Tower Wizard Witch
Rocket
Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Skeleton Barrel Battle Ram Bomb Tower Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Wall Breakers Skeleton Barrel Battle Ram

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Skeleton Barrel Wall Breakers Witch
Skeleton Barrel
Zap Battle Ram Wall Breakers Witch
Battle Ram
Zap Skeleton Barrel Wall Breakers Witch
Bomb Tower
Wizard
Wall Breakers
Zap Skeleton Barrel Battle Ram
Witch
Zap Skeleton Barrel Battle Ram
Electro Giant

Defense Synergies 1 2

Zap
Bomb Tower Skeleton Barrel Witch
Skeleton Barrel
Zap
Battle Ram
Bomb Tower
Zap
Wizard
Wall Breakers
Witch
Zap
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Wizard
Bomb Tower Zap Witch
Bomb Tower Witch
Bomb Tower Witch
Bomb Tower
Zap Bomb Tower
Zap Bomb Tower Wizard Witch
Zap Skeleton Barrel Bomb Tower Electro Giant
Witch Bomb Tower
Witch Zap Bomb Tower Wizard Electro Giant
Zap Wizard Witch
Bomb Tower Zap Wizard Witch
Bomb Tower Wizard Zap Witch
Bomb Tower
Bomb Tower Zap Electro Giant
Bomb Tower Wizard Witch
Bomb Tower Zap Wizard Witch
Zap Bomb Tower Wizard Witch
Bomb Tower
Wizard Bomb Tower Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Electro Giant
Zap Skeleton Barrel Bomb Tower Wizard
Zap Bomb Tower Witch
Zap
Witch
Wizard Electro Giant Zap Skeleton Barrel Bomb Tower Witch
Bomb Tower Witch
Bomb Tower
Zap Bomb Tower Witch
Witch
Bomb Tower Witch
Zap Electro Giant
Bomb Tower Wizard Witch
Wizard Bomb Tower Witch Electro Giant
Witch Electro Giant Zap Bomb Tower
Zap Bomb Tower Wizard Witch Electro Giant
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Wizard Zap
Wizard Electro Giant Zap Skeleton Barrel Witch
Wizard Witch
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Zap Wizard
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Wizard Witch
Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard Witch Electro Giant
Wizard
Zap Skeleton Barrel
Zap Electro Giant Wizard Witch
Witch
Zap Skeleton Barrel Wizard Witch
Zap Skeleton Barrel Wizard Witch
Zap Skeleton Barrel
Zap Wizard Witch Electro Giant
Zap Skeleton Barrel Wizard Witch Electro Giant
Zap Wizard
Zap
Wizard
Zap Skeleton Barrel Witch
Zap Wizard Witch
Wizard
Zap Skeleton Barrel Wizard
Zap Electro Giant
Zap Electro Giant Witch
Zap Witch
Zap Skeleton Barrel Witch Electro Giant
Wizard

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