My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Princess Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Archers Goblin Barrel Skeleton Army Witch Princess Inferno Dragon
Zap
Archers Goblin Barrel Skeleton Army Witch Princess Inferno Dragon
Barbarian Barrel
Archers Goblin Barrel Skeleton Army Witch Princess Electro Wizard
The Log
Archers Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Princess
Earthquake
Archers Goblin Barrel Skeleton Army Witch
Arrows
Archers Goblin Barrel Skeleton Army Witch Princess
Royal Delivery
Archers Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Princess Electro Wizard Inferno Dragon
Fireball
Archers Goblin Barrel Skeleton Army Witch Princess Electro Wizard Inferno Dragon
Poison
Archers Skeleton Army Witch Princess Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Barrel Skeleton Army Princess Mini P.E.K.K.A Electro Wizard Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Barrel Skeleton Army Princess

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Archers Princess Electro Wizard
Goblin Barrel
Skeleton Army Princess
Skeleton Army
Goblin Barrel
Witch
Princess
Mini P.E.K.K.A Goblin Barrel
Electro Wizard
Mini P.E.K.K.A
Inferno Dragon
Archers

Defense Synergies 1 12

Archers
Mini P.E.K.K.A Skeleton Army Witch Electro Wizard
Mini P.E.K.K.A
Electro Wizard Archers Skeleton Army Witch Princess
Goblin Barrel
Skeleton Army
Archers Mini P.E.K.K.A Princess Electro Wizard Inferno Dragon
Witch
Archers Mini P.E.K.K.A Electro Wizard
Princess
Mini P.E.K.K.A Skeleton Army
Electro Wizard
Mini P.E.K.K.A Archers Skeleton Army Witch Inferno Dragon
Inferno Dragon
Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Archers Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Princess
Skeleton Army Archers Electro Wizard
Electro Wizard Inferno Dragon Archers Witch Princess
Electro Wizard
Mini P.E.K.K.A Witch Inferno Dragon Skeleton Army Princess
Skeleton Army Archers Mini P.E.K.K.A Electro Wizard
Archers Skeleton Army Witch Electro Wizard Princess
Inferno Dragon Archers Witch Princess Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Electro Wizard
Skeleton Army Mini P.E.K.K.A Witch Princess Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Witch Electro Wizard
Archers Skeleton Army Witch Electro Wizard
Witch Archers Princess Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Skeleton Army Archers Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Archers Witch Electro Wizard
Electro Wizard Archers Mini P.E.K.K.A Inferno Dragon
Skeleton Army Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Archers Witch Princess Electro Wizard
Mini P.E.K.K.A Skeleton Army Archers Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Electro Wizard Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch
Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch
Archers Skeleton Army Witch Princess
Skeleton Army Witch Electro Wizard Archers Mini P.E.K.K.A Inferno Dragon
Archers Mini P.E.K.K.A Witch Princess Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Electro Wizard
Witch Princess
Archers Witch Princess
Princess
Mini P.E.K.K.A Electro Wizard
Princess Electro Wizard
Archers Princess
Princess
Princess
Princess
Witch Princess
Princess
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Princess Electro Wizard
Witch Princess
Princess
Witch Princess
Witch Inferno Dragon
Witch Princess Electro Wizard
Witch Princess
Archers Witch Princess Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Princess Electro Wizard
Princess
Electro Wizard Archers Skeleton Army Witch Princess
Archers Witch Princess Electro Wizard
Mini P.E.K.K.A Princess Electro Wizard
Princess
Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Princess Electro Wizard
Inferno Dragon

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