My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Curse Fisherman Night Witch Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Witch Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Giant Skeleton Ram Rider Graveyard
Giant Snowball
Three Musketeers Skeleton Army Witch Ram Rider Graveyard
Zap
Three Musketeers Skeleton Army Witch Ram Rider Graveyard
Barbarian Barrel
Three Musketeers Skeleton Army Witch Giant Skeleton Graveyard
The Log
Three Musketeers Skeleton Army Witch Giant Skeleton Ram Rider Graveyard
Earthquake
Skeleton Army Witch Graveyard
Arrows
Skeleton Army Witch Graveyard
Royal Delivery
Three Musketeers Skeleton Army Witch Giant Skeleton Ram Rider Graveyard
Fireball
Three Musketeers Skeleton Army Witch Ram Rider
Poison
Three Musketeers Skeleton Army Witch Graveyard
Lightning
Three Musketeers Witch Ram Rider
Rocket
Three Musketeers Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Witch Ram Rider Graveyard Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Army Fireball Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Graveyard The Log Ram Rider
Three Musketeers
The Log Graveyard
Skeleton Army
Witch
Giant Skeleton Ram Rider Graveyard
Giant Skeleton
Witch The Log Graveyard
The Log
Fireball Three Musketeers Giant Skeleton Ram Rider Graveyard
Ram Rider
Fireball Witch The Log Graveyard
Graveyard
Fireball Three Musketeers Witch Giant Skeleton The Log Ram Rider

Defense Synergies 1 8

Fireball
The Log Ram Rider
Three Musketeers
The Log
Skeleton Army
Giant Skeleton The Log
Witch
Giant Skeleton The Log
Giant Skeleton
Skeleton Army Witch The Log
The Log
Fireball Three Musketeers Skeleton Army Witch Giant Skeleton Ram Rider
Ram Rider
Fireball The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Ram Rider
Skeleton Army Three Musketeers Witch The Log Ram Rider
Three Musketeers Skeleton Army Witch Ram Rider Giant Skeleton
Three Musketeers Skeleton Army Witch Ram Rider
Fireball Skeleton Army Giant Skeleton The Log
Fireball Skeleton Army The Log
Three Musketeers Ram Rider Fireball Witch
Fireball Giant Skeleton The Log Ram Rider
Three Musketeers Witch Skeleton Army
Skeleton Army Giant Skeleton
Skeleton Army Witch Fireball Giant Skeleton The Log Ram Rider
Three Musketeers Fireball Witch Ram Rider
Skeleton Army Fireball Three Musketeers Witch Giant Skeleton The Log Ram Rider
Fireball Three Musketeers Skeleton Army Witch The Log
Skeleton Army Three Musketeers Ram Rider
Skeleton Army Fireball Three Musketeers The Log Ram Rider
Three Musketeers Fireball Skeleton Army Witch
Fireball Three Musketeers Skeleton Army Witch The Log Ram Rider
Witch The Log Fireball Giant Skeleton Ram Rider
Three Musketeers Ram Rider
Skeleton Army Fireball Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Giant Skeleton
Fireball The Log
Skeleton Army Giant Skeleton Witch The Log Ram Rider
Skeleton Army Giant Skeleton Fireball The Log Ram Rider
Giant Skeleton Three Musketeers Skeleton Army Witch Ram Rider
Fireball Three Musketeers Witch Ram Rider
Skeleton Army Fireball Witch Giant Skeleton Ram Rider
Giant Skeleton Skeleton Army
Giant Skeleton Fireball Skeleton Army Witch The Log
Witch Three Musketeers Skeleton Army
Witch Giant Skeleton
Skeleton Army Fireball Giant Skeleton The Log
Skeleton Army Giant Skeleton Fireball Three Musketeers Witch Ram Rider
Fireball Three Musketeers Skeleton Army Witch
Skeleton Army Witch Fireball Three Musketeers Giant Skeleton The Log
Fireball Witch Giant Skeleton The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log Ram Rider
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball The Log
Fireball Witch Ram Rider
Witch The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Fireball Three Musketeers
Fireball The Log Ram Rider
Fireball
Fireball Three Musketeers The Log
Fireball
Fireball The Log
Fireball Three Musketeers Witch The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers
Fireball Three Musketeers The Log
Fireball Witch The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch Ram Rider
Fireball Witch The Log Ram Rider
Fireball The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Fireball Skeleton Army Witch
Fireball Three Musketeers Witch Ram Rider
The Log Fireball
Fireball Three Musketeers
The Log Fireball
Fireball Giant Skeleton
Three Musketeers
Fireball Witch Giant Skeleton The Log
Fireball Witch
Fireball Witch Giant Skeleton The Log

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