My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Fisherman Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Fisherman Inferno Dragon
Giant Snowball
Baby Dragon Goblin Drill Witch Fisherman Inferno Dragon
Zap
Goblin Drill Witch Fisherman Inferno Dragon
Barbarian Barrel
Goblin Drill Witch
The Log
Goblin Drill Witch Fisherman
Earthquake
Goblin Drill Witch
Arrows
Goblin Drill Witch
Royal Delivery
Baby Dragon Goblin Drill Witch Fisherman Inferno Dragon
Fireball
Baby Dragon Goblin Drill Witch Fisherman Inferno Dragon
Poison
Goblin Drill Witch Fisherman
Lightning
Baby Dragon Witch Fisherman Inferno Dragon Goblinstein
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Goblin Drill Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fisherman Fireball Baby Dragon Goblin Drill Inferno Dragon Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Fisherman Fireball Baby Dragon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Drill
Fireball
Arrows Goblin Drill Baby Dragon
Baby Dragon
Fireball Witch Fisherman Inferno Dragon
Goblin Drill
Fireball Arrows
Witch
Baby Dragon
Fisherman
Baby Dragon
Inferno Dragon
Baby Dragon
Goblinstein

Defense Synergies 0 5

Arrows
Fireball
Fireball
Arrows Goblin Drill
Baby Dragon
Witch Inferno Dragon
Goblin Drill
Fireball
Witch
Baby Dragon Fisherman
Fisherman
Witch
Inferno Dragon
Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Inferno Dragon Goblin Drill Witch Fisherman
Witch Fisherman Goblin Drill Inferno Dragon
Witch Inferno Dragon Goblin Drill Fisherman
Arrows Fireball
Arrows Fireball Baby Dragon
Inferno Dragon Arrows Fireball Baby Dragon Witch
Arrows Fireball Baby Dragon
Witch Inferno Dragon Goblin Drill Fisherman
Fisherman
Witch Arrows Fireball Baby Dragon Goblin Drill Fisherman
Arrows Inferno Dragon Fireball Baby Dragon Witch
Goblin Drill Fireball Witch
Fireball Arrows Baby Dragon Goblin Drill Witch
Inferno Dragon Goblin Drill
Fireball Goblin Drill Fisherman Inferno Dragon
Arrows Fireball Goblin Drill Witch Fisherman
Arrows Fireball Baby Dragon Goblin Drill Witch Fisherman
Arrows Baby Dragon Goblin Drill Witch Fireball Fisherman Inferno Dragon
Goblin Drill Fisherman Inferno Dragon
Arrows Fireball Baby Dragon Witch Fisherman
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Fisherman
Fireball Arrows Baby Dragon Fisherman Inferno Dragon
Witch Fisherman
Fireball Fisherman
Goblin Drill Witch Fisherman Inferno Dragon
Arrows Fireball Baby Dragon Witch
Fireball Witch
Fisherman Inferno Dragon
Fireball Baby Dragon Witch Inferno Dragon
Witch Goblin Drill Inferno Dragon
Inferno Dragon Witch
Arrows Fireball
Fireball Witch
Fireball Baby Dragon Witch
Witch Fireball Baby Dragon Goblin Drill Fisherman Inferno Dragon
Arrows Fireball Baby Dragon Witch Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon Goblin Drill
Arrows Fireball Baby Dragon Fisherman
Arrows Fireball Baby Dragon Goblin Drill
Arrows Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball Fisherman
Fireball Fisherman
Arrows Fireball Fisherman
Fireball Arrows Baby Dragon
Fireball Baby Dragon Fisherman
Arrows Fireball Baby Dragon Fisherman
Arrows Fireball Baby Dragon Fisherman
Arrows Fireball Baby Dragon Goblin Drill Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Fisherman
Arrows Fireball Baby Dragon Fisherman
Arrows Fireball Baby Dragon Witch
Fireball Baby Dragon
Arrows Fireball
Fisherman
Arrows Fireball Baby Dragon Goblin Drill
Arrows Fireball Baby Dragon Witch
Witch Fisherman Inferno Dragon
Arrows Fireball Baby Dragon Witch Fisherman
Fireball Arrows Baby Dragon Witch Fisherman
Fireball Arrows Baby Dragon Fisherman
Arrows Fireball Baby Dragon Witch
Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Arrows Baby Dragon Witch
Arrows Fireball
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch
Inferno Dragon
Fireball

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