My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Goblin Gang Musketeer Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Spear Goblins Goblin Gang Musketeer Goblin Barrel Skeleton Army Witch
The Log
Spear Goblins Goblin Gang Musketeer Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Spear Goblins Goblin Gang Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army Witch
Royal Delivery
Spear Goblins Goblin Gang Musketeer Hog Rider Goblin Barrel Skeleton Army Witch
Fireball
Goblin Gang Musketeer Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Spear Goblins Goblin Gang Musketeer Skeleton Army Witch
Lightning
Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Goblin Gang Goblin Barrel Skeleton Army Musketeer Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Goblin Gang Goblin Barrel

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel Goblin Gang
Arrows
Hog Rider Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel Spear Goblins
Musketeer
Hog Rider
Hog Rider
Spear Goblins Arrows Goblin Gang Musketeer Goblin Barrel Witch
Goblin Barrel
Spear Goblins Goblin Gang Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Hog Rider

Defense Synergies 1 6

Spear Goblins
Arrows Goblin Gang Musketeer Skeleton Army
Arrows
Spear Goblins
Goblin Gang
Musketeer Spear Goblins Skeleton Army
Musketeer
Goblin Gang Spear Goblins Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Spear Goblins Goblin Gang Musketeer
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer
Skeleton Army Goblin Gang Musketeer Witch
Goblin Gang Skeleton Army Witch Musketeer
Skeleton Army Witch Goblin Gang Musketeer
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Spear Goblins Musketeer
Musketeer Spear Goblins Arrows Goblin Gang Witch
Arrows Musketeer
Witch Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Musketeer
Goblin Gang Skeleton Army Witch Spear Goblins Arrows Musketeer
Arrows Musketeer Spear Goblins Goblin Gang Witch
Skeleton Army Goblin Gang Musketeer Witch
Skeleton Army Arrows Goblin Gang Witch
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Arrows Goblin Gang Musketeer Skeleton Army Witch
Arrows Spear Goblins Goblin Gang Musketeer Skeleton Army Witch
Arrows Witch Spear Goblins Musketeer
Musketeer
Goblin Gang Skeleton Army Spear Goblins Arrows Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Witch
Arrows Goblin Gang Musketeer
Goblin Gang Skeleton Army Spear Goblins Musketeer Witch
Goblin Gang Skeleton Army Musketeer
Goblin Gang Musketeer Skeleton Army Witch
Arrows Goblin Gang Musketeer Witch
Goblin Gang Skeleton Army Spear Goblins Musketeer Witch
Skeleton Army
Spear Goblins Skeleton Army Witch
Witch Goblin Gang Musketeer Skeleton Army
Musketeer Witch
Skeleton Army Arrows
Skeleton Army Goblin Gang Witch
Musketeer Skeleton Army Witch
Goblin Gang Skeleton Army Witch Spear Goblins Musketeer
Arrows Musketeer Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows
Arrows Spear Goblins Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Goblin Gang Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Spear Goblins Arrows Musketeer Witch
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch
Musketeer Witch
Arrows Musketeer
Arrows
Arrows
Spear Goblins Goblin Gang Musketeer Skeleton Army Witch
Arrows Musketeer Witch
Arrows
Goblin Gang Musketeer
Arrows Musketeer
Arrows
Musketeer
Goblin Gang Musketeer Witch
Musketeer Witch
Musketeer Witch

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