My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards
Giant Snowball
Archers Goblin Barrel Guards
Zap
Archers Goblin Barrel Guards
Barbarian Barrel
Archers Knight Wizard Goblin Barrel Guards
The Log
Archers Goblin Barrel Guards
Earthquake
Archers Goblin Barrel Guards
Arrows
Archers Goblin Barrel Guards
Royal Delivery
Archers Knight Wizard Goblin Barrel Guards P.E.K.K.A
Fireball
Archers Wizard Goblin Barrel
Poison
Archers Wizard Guards
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Archers Knight Goblin Barrel Guards Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Archers Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Archers Knight Goblin Barrel The Log
Archers
Knight Giant Snowball P.E.K.K.A
Knight
Archers Goblin Barrel Giant Snowball Wizard The Log
Wizard
Knight P.E.K.K.A
Goblin Barrel
Knight Giant Snowball Guards P.E.K.K.A
Guards
Goblin Barrel The Log
P.E.K.K.A
Giant Snowball Archers Wizard Goblin Barrel The Log
The Log
Giant Snowball Knight Guards P.E.K.K.A

Defense Synergies 2 15

Giant Snowball
Archers Knight Wizard Guards P.E.K.K.A The Log
Archers
Knight Giant Snowball Guards P.E.K.K.A The Log
Knight
Archers Giant Snowball Wizard The Log
Wizard
Giant Snowball Knight Guards P.E.K.K.A The Log
Goblin Barrel
Guards
Giant Snowball Archers Wizard The Log
P.E.K.K.A
The Log Giant Snowball Archers Wizard
The Log
P.E.K.K.A Giant Snowball Archers Knight Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Giant Snowball Archers Knight
P.E.K.K.A Knight Guards
P.E.K.K.A The Log
The Log Giant Snowball Archers Guards
Giant Snowball Archers Wizard
P.E.K.K.A The Log
P.E.K.K.A
Knight Guards Giant Snowball Archers
Archers Guards Giant Snowball Knight Wizard The Log
Giant Snowball Archers Wizard
P.E.K.K.A Giant Snowball Knight Wizard Guards The Log
Wizard Giant Snowball Guards P.E.K.K.A The Log
P.E.K.K.A Knight
Giant Snowball P.E.K.K.A The Log
Wizard Knight P.E.K.K.A
Giant Snowball Archers Knight Wizard Guards The Log
Giant Snowball Wizard The Log Archers Knight Guards
P.E.K.K.A
Wizard Giant Snowball Archers Knight Guards P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Giant Snowball Archers P.E.K.K.A
Giant Snowball Archers Knight Wizard The Log
Guards P.E.K.K.A Knight The Log
Guards P.E.K.K.A Knight The Log
P.E.K.K.A Knight Guards
Wizard Giant Snowball Archers
Guards P.E.K.K.A Archers Knight
P.E.K.K.A Knight
P.E.K.K.A Giant Snowball Knight The Log
P.E.K.K.A Guards
P.E.K.K.A Knight Guards
P.E.K.K.A Giant Snowball Guards The Log
P.E.K.K.A Knight Wizard Guards
Wizard Archers
Guards Archers Knight P.E.K.K.A The Log
Giant Snowball Archers Wizard P.E.K.K.A The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards The Log
Giant Snowball The Log
The Log
Knight Guards The Log
Wizard Giant Snowball The Log
Wizard Giant Snowball
Archers Wizard The Log
The Log Giant Snowball Wizard
The Log Giant Snowball Wizard
Giant Snowball Guards
Knight Wizard The Log
Giant Snowball Archers Wizard
Giant Snowball Knight The Log
Giant Snowball The Log
Giant Snowball Wizard The Log
Wizard The Log
Giant Snowball
Giant Snowball Archers Wizard The Log
Giant Snowball Wizard The Log
The Log
Giant Snowball Wizard
The Log
Giant Snowball The Log
Giant Snowball The Log Wizard
The Log Giant Snowball Wizard
Giant Snowball Wizard The Log
The Log
Giant Snowball Archers Wizard
Giant Snowball Wizard Guards
Giant Snowball
Giant Snowball Wizard The Log
Giant Snowball
P.E.K.K.A
Giant Snowball Wizard The Log
Archers Guards
Giant Snowball Archers Wizard
The Log
Knight Wizard
The Log Giant Snowball Wizard
Giant Snowball
P.E.K.K.A
Giant Snowball Guards The Log
Giant Snowball
Giant Snowball The Log
P.E.K.K.A
Wizard

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