My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Cannon Goblin Gang Barbarians Hog Rider
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Barbarians Elite Barbarians Wizard
The Log
Cannon Goblin Gang Firecracker Barbarians Elite Barbarians Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Barbarians Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Barbarians Elite Barbarians Hog Rider Wizard P.E.K.K.A
Fireball
Cannon Goblin Gang Firecracker Barbarians Elite Barbarians Hog Rider Wizard
Poison
Cannon Goblin Gang Firecracker Barbarians Wizard
Lightning
Cannon Elite Barbarians Wizard
Rocket
Barbarians Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Firecracker Hog Rider Barbarians Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Goblin Gang Firecracker Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Firecracker P.E.K.K.A
Firecracker
Hog Rider Goblin Gang Elite Barbarians P.E.K.K.A
Barbarians
Hog Rider
Elite Barbarians
Firecracker Hog Rider Wizard
Hog Rider
Goblin Gang Firecracker Barbarians Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider P.E.K.K.A
P.E.K.K.A
Goblin Gang Firecracker Wizard

Defense Synergies 0 9

Cannon
Goblin Gang Firecracker Wizard
Goblin Gang
Cannon Firecracker Barbarians P.E.K.K.A
Firecracker
Cannon Goblin Gang P.E.K.K.A
Barbarians
Goblin Gang
Elite Barbarians
Wizard
Hog Rider
Wizard
Cannon Elite Barbarians P.E.K.K.A
P.E.K.K.A
Goblin Gang Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard
Barbarians Elite Barbarians P.E.K.K.A Cannon Goblin Gang Firecracker
Cannon Goblin Gang Barbarians P.E.K.K.A Elite Barbarians
Cannon Barbarians Elite Barbarians P.E.K.K.A Goblin Gang Firecracker
Firecracker Barbarians Elite Barbarians P.E.K.K.A
Goblin Gang Cannon Firecracker
Cannon Goblin Gang Firecracker Wizard
Cannon Barbarians P.E.K.K.A
Cannon Barbarians P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Cannon Firecracker Barbarians
Goblin Gang Barbarians Cannon Firecracker Wizard
Goblin Gang Firecracker Wizard
Cannon Barbarians P.E.K.K.A Goblin Gang Elite Barbarians Wizard
Wizard Cannon Goblin Gang Firecracker Barbarians P.E.K.K.A
Barbarians Elite Barbarians P.E.K.K.A Cannon Goblin Gang
Barbarians Cannon Goblin Gang Elite Barbarians P.E.K.K.A
Barbarians Wizard Cannon Goblin Gang Firecracker Elite Barbarians P.E.K.K.A
Cannon Goblin Gang Firecracker Barbarians Elite Barbarians Wizard
Wizard Cannon Firecracker Barbarians
Barbarians P.E.K.K.A Cannon Elite Barbarians
Goblin Gang Wizard Cannon Firecracker Barbarians Elite Barbarians P.E.K.K.A
P.E.K.K.A Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Elite Barbarians P.E.K.K.A
Goblin Gang Firecracker Elite Barbarians Wizard
Goblin Gang Barbarians P.E.K.K.A Elite Barbarians
Goblin Gang P.E.K.K.A Barbarians Elite Barbarians
Barbarians P.E.K.K.A Cannon Goblin Gang Elite Barbarians
Firecracker Wizard Goblin Gang
Goblin Gang P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Firecracker Barbarians Elite Barbarians
P.E.K.K.A Cannon Goblin Gang Barbarians
P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Barbarians Elite Barbarians
Barbarians Elite Barbarians P.E.K.K.A Cannon Goblin Gang Wizard
Wizard Cannon Firecracker Barbarians
Goblin Gang Barbarians Elite Barbarians Firecracker P.E.K.K.A
Cannon Firecracker Barbarians Elite Barbarians Wizard P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Barbarians
Wizard Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Goblin Gang Elite Barbarians
Firecracker Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Wizard
Barbarians
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
Elite Barbarians Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Goblin Gang Barbarians
Firecracker Wizard
Goblin Gang Firecracker Wizard
Firecracker Wizard
Firecracker Elite Barbarians P.E.K.K.A
Goblin Gang Firecracker Elite Barbarians
Firecracker
Firecracker
P.E.K.K.A
Firecracker Wizard

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