My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Curse Fisherman Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Electro Spirit Tesla Wizard Magic Archer
The Log
Electro Spirit Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Hog Rider Wizard Magic Archer
Fireball
Tesla Hog Rider Wizard Magic Archer
Poison
Wizard Magic Archer
Lightning
Tesla Ice Golem Wizard Magic Archer
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Ice Golem Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Ice Golem Wizard Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Ice Golem Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Arrows Tesla Hog Rider Freeze Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Ice Golem Arrows Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Arrows
Hog Rider Freeze
Tesla
Ice Golem
Hog Rider Magic Archer
Hog Rider
Arrows Ice Golem Freeze Electro Spirit Wizard Magic Archer
Wizard
Hog Rider
Freeze
Hog Rider Arrows
Magic Archer
Ice Golem Hog Rider

Defense Synergies 1 7

Electro Spirit
Arrows
Tesla Ice Golem
Tesla
Ice Golem Arrows Wizard Magic Archer
Ice Golem
Tesla Arrows Wizard Magic Archer
Hog Rider
Wizard
Tesla Ice Golem Freeze
Freeze
Wizard
Magic Archer
Tesla Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Wizard Magic Archer
Tesla
Tesla Freeze
Tesla
Arrows
Arrows Freeze Electro Spirit Tesla Magic Archer
Tesla Electro Spirit Arrows Wizard Freeze Magic Archer
Electro Spirit Arrows Tesla Ice Golem Magic Archer
Tesla
Tesla Ice Golem
Electro Spirit Arrows Tesla Ice Golem Wizard Freeze Magic Archer
Arrows Tesla Wizard Magic Archer
Tesla Wizard Freeze
Wizard Electro Spirit Arrows Tesla Freeze Magic Archer
Tesla
Tesla Freeze
Tesla Wizard Arrows
Arrows Tesla Electro Spirit Wizard Magic Archer
Arrows Wizard Freeze Electro Spirit Tesla Ice Golem Magic Archer
Tesla
Wizard Electro Spirit Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem
Arrows Tesla Ice Golem Wizard Magic Archer
Ice Golem
Tesla Ice Golem
Tesla
Arrows Wizard Electro Spirit Tesla Ice Golem Freeze Magic Archer
Tesla Ice Golem
Tesla
Freeze Electro Spirit Ice Golem Magic Archer
Tesla
Tesla
Arrows
Tesla Ice Golem Wizard
Wizard Tesla Magic Archer
Tesla Electro Spirit Ice Golem Freeze Magic Archer
Arrows Electro Spirit Tesla Ice Golem Wizard Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Ice Golem Freeze
Arrows Magic Archer
Arrows Magic Archer
Arrows Ice Golem Freeze
Wizard Arrows Magic Archer
Arrows Wizard Electro Spirit Ice Golem Freeze Magic Archer
Arrows Wizard Magic Archer
Arrows Ice Golem Wizard Freeze Magic Archer
Arrows Wizard
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Ice Golem Magic Archer
Arrows Freeze Magic Archer
Arrows Ice Golem Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard
Arrows Freeze
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Wizard
Arrows
Arrows Ice Golem Freeze Electro Spirit Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Magic Archer
Arrows Ice Golem Wizard Magic Archer
Electro Spirit Wizard Freeze
Arrows Wizard Magic Archer
Electro Spirit Arrows Freeze Magic Archer
Arrows Wizard Magic Archer
Electro Spirit Freeze Magic Archer
Arrows Wizard Magic Archer
Freeze
Arrows
Wizard Magic Archer
Arrows Ice Golem Wizard Magic Archer
Arrows
Electro Spirit Freeze Magic Archer
Magic Archer
Freeze Magic Archer

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