My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Curse Goblin Barrel Guards
Giant Snowball
Spear Goblins Goblin Gang Goblin Curse Goblin Barrel Guards
Zap
Spear Goblins Goblin Gang Goblin Curse Goblin Barrel Guards
Barbarian Barrel
Spear Goblins Goblin Gang Wizard Goblin Curse Goblin Barrel Guards Royal Ghost
The Log
Spear Goblins Goblin Gang Goblin Curse Goblin Barrel Guards
Earthquake
Spear Goblins Goblin Gang Goblin Barrel Guards
Arrows
Spear Goblins Goblin Gang Goblin Curse Goblin Barrel Guards
Royal Delivery
Spear Goblins Goblin Gang Wizard Goblin Barrel Guards P.E.K.K.A Royal Ghost
Fireball
Goblin Gang Wizard Goblin Barrel
Poison
Spear Goblins Goblin Gang Wizard Goblin Curse Guards
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Curse Guards P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Curse Goblin Gang Goblin Barrel Guards Royal Ghost Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Goblin Curse Goblin Gang Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Goblin Curse Royal Ghost
Goblin Gang
Goblin Barrel Spear Goblins P.E.K.K.A Royal Ghost
Wizard
P.E.K.K.A Royal Ghost
Goblin Curse
Spear Goblins
Goblin Barrel
Spear Goblins Goblin Gang Guards P.E.K.K.A Royal Ghost
Guards
Goblin Barrel
P.E.K.K.A
Goblin Gang Wizard Goblin Barrel
Royal Ghost
Spear Goblins Goblin Gang Wizard Goblin Barrel

Defense Synergies 0 9

Spear Goblins
Goblin Gang Guards P.E.K.K.A Royal Ghost
Goblin Gang
Spear Goblins Guards P.E.K.K.A
Wizard
Guards P.E.K.K.A Royal Ghost
Goblin Curse
Goblin Barrel
Guards
Spear Goblins Goblin Gang Wizard
P.E.K.K.A
Spear Goblins Goblin Gang Wizard
Royal Ghost
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
P.E.K.K.A Goblin Gang Goblin Curse
Goblin Gang P.E.K.K.A Goblin Curse
P.E.K.K.A Goblin Gang Goblin Curse Guards
P.E.K.K.A
Goblin Gang Spear Goblins Guards Royal Ghost
Spear Goblins Goblin Gang Wizard Goblin Curse
P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Curse
Goblin Gang Guards Spear Goblins Royal Ghost
Goblin Gang Goblin Curse Guards Spear Goblins Wizard Royal Ghost
Spear Goblins Goblin Gang Wizard Goblin Curse
P.E.K.K.A Goblin Gang Wizard Goblin Curse Guards
Wizard Goblin Gang Goblin Curse Guards P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Gang Goblin Curse
Goblin Gang Goblin Curse P.E.K.K.A
Wizard Goblin Gang P.E.K.K.A
Spear Goblins Goblin Gang Wizard Guards Royal Ghost
Wizard Spear Goblins Goblin Curse Guards Royal Ghost
P.E.K.K.A Goblin Curse
Goblin Gang Wizard Royal Ghost Spear Goblins Goblin Curse Guards P.E.K.K.A
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Spear Goblins P.E.K.K.A Royal Ghost
Goblin Gang Wizard Royal Ghost
Goblin Gang Guards P.E.K.K.A Spear Goblins
Goblin Gang Guards P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Curse Guards
Wizard Goblin Gang Goblin Curse
Goblin Gang Guards P.E.K.K.A Spear Goblins
P.E.K.K.A Goblin Curse
P.E.K.K.A Spear Goblins
P.E.K.K.A Goblin Gang Goblin Curse Guards
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Goblin Gang Wizard Goblin Curse Guards
Wizard Goblin Curse
Goblin Gang Guards Spear Goblins P.E.K.K.A
Wizard Goblin Curse P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Royal Ghost
Goblin Curse Royal Ghost
Guards
Wizard Goblin Curse
Wizard Spear Goblins Goblin Curse
Wizard
Wizard Goblin Curse
Wizard
Goblin Gang Guards
Wizard
Wizard Goblin Curse
Spear Goblins Wizard
Wizard
Wizard
Wizard Goblin Curse
Wizard
Goblin Curse Wizard
Wizard Royal Ghost
Wizard
Goblin Curse
Wizard Goblin Curse
Wizard Guards
Wizard
P.E.K.K.A
Wizard Goblin Curse
Spear Goblins Goblin Gang Guards
Wizard Goblin Curse
Goblin Gang Wizard
Wizard
P.E.K.K.A
Goblin Gang Guards
Royal Ghost
P.E.K.K.A
Wizard

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