My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Witch Ram Rider
Zap
Guards Witch Ram Rider
Barbarian Barrel
Wizard Guards Witch
The Log
Guards Witch Ram Rider
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Wizard Guards Witch Ram Rider
Fireball
Wizard Witch Ram Rider
Poison
Wizard Guards Witch
Lightning
Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Freeze Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Freeze

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Ram Rider Mega Knight
Wizard
Ram Rider Mega Knight
Guards
The Log Ram Rider
Freeze
Arrows
Witch
Ram Rider Mega Knight
The Log
Guards Ram Rider Mega Knight
Ram Rider
Arrows Wizard Guards Witch The Log Mega Knight
Mega Knight
Arrows Wizard Witch The Log Ram Rider

Defense Synergies 1 11

Arrows
Mega Knight
Wizard
Guards Freeze The Log Mega Knight
Guards
Wizard Witch The Log
Freeze
Wizard Mega Knight
Witch
Guards The Log Mega Knight
The Log
Wizard Guards Witch Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Arrows Wizard Freeze Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Ram Rider
Witch The Log Ram Rider Mega Knight
Witch Ram Rider Mega Knight Freeze
Witch Guards Ram Rider Mega Knight
Arrows The Log Mega Knight
Arrows Freeze The Log Guards Mega Knight
Ram Rider Arrows Wizard Freeze Witch
Arrows The Log Ram Rider Mega Knight
Witch
Guards Mega Knight
Guards Witch Arrows Wizard Freeze The Log Ram Rider Mega Knight
Arrows Wizard Witch Ram Rider
Mega Knight Wizard Guards Freeze Witch The Log Ram Rider
Wizard Mega Knight Arrows Guards Freeze Witch The Log
Ram Rider Mega Knight
Freeze The Log Ram Rider Mega Knight
Wizard Mega Knight Arrows Witch
Arrows Mega Knight Wizard Guards Witch The Log Ram Rider
Arrows Wizard Freeze Witch The Log Guards Ram Rider Mega Knight
Ram Rider
Wizard Mega Knight Arrows Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch
Arrows Wizard The Log Mega Knight
Guards Mega Knight Witch The Log Ram Rider
Guards Mega Knight The Log Ram Rider
Guards Witch Ram Rider Mega Knight
Arrows Wizard Freeze Witch Ram Rider
Guards Witch Ram Rider
Mega Knight
Freeze Mega Knight Witch The Log
Witch Guards
Mega Knight Guards Witch
Mega Knight Arrows Guards The Log
Mega Knight Wizard Guards Witch Ram Rider
Wizard Witch Mega Knight
Guards Witch Freeze The Log
Arrows Mega Knight Wizard Freeze Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Guards Freeze The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard Freeze Witch Ram Rider
Arrows Wizard Witch The Log
Arrows The Log Wizard Freeze Ram Rider
Arrows The Log Wizard Ram Rider
Guards
Arrows Wizard The Log Ram Rider
Arrows Wizard
The Log
Arrows Freeze
Arrows The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log Mega Knight
Arrows Freeze
Arrows Wizard The Log Mega Knight
Arrows Wizard Witch The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows Freeze The Log Wizard Witch Mega Knight
Witch
Arrows The Log Wizard Witch Ram Rider
Arrows Wizard Witch The Log Ram Rider Mega Knight
Arrows The Log
Arrows Wizard Witch
Wizard Guards Freeze Witch
Arrows Wizard The Log Mega Knight
Arrows Freeze
Mega Knight
Arrows Wizard The Log
Guards Freeze Witch
Arrows Wizard Witch Ram Rider
Freeze
Arrows The Log
Wizard Mega Knight
Arrows The Log Wizard
Arrows
Mega Knight
Guards Freeze Witch The Log
Witch
Freeze Witch The Log Mega Knight
Wizard Mega Knight

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