My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army Witch
Zap
Firecracker Dart Goblin Skeleton Army Witch
Barbarian Barrel
Firecracker Dart Goblin Wizard Skeleton Army Witch Electro Wizard
The Log
Firecracker Dart Goblin Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Dart Goblin Skeleton Army Witch
Royal Delivery
Firecracker Dart Goblin Wizard Skeleton Army Witch Electro Wizard
Fireball
Firecracker Dart Goblin Wizard Skeleton Army Witch Electro Wizard
Poison
Firecracker Dart Goblin Wizard Skeleton Army Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Dart Goblin Skeleton Army Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Dart Goblin Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Mega Knight
Dart Goblin
Firecracker The Log Mega Knight
Wizard
Mega Knight
Skeleton Army
Witch
Mega Knight
The Log
Dart Goblin Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Firecracker Dart Goblin Wizard Witch The Log Electro Wizard

Defense Synergies 1 20

Firecracker
The Log Dart Goblin Skeleton Army Electro Wizard Mega Knight
Dart Goblin
Firecracker Skeleton Army The Log Electro Wizard Mega Knight
Wizard
Skeleton Army The Log Electro Wizard Mega Knight
Skeleton Army
Firecracker Dart Goblin Wizard The Log Electro Wizard
Witch
The Log Electro Wizard Mega Knight
The Log
Firecracker Dart Goblin Wizard Skeleton Army Witch Electro Wizard Mega Knight
Electro Wizard
Firecracker Dart Goblin Wizard Skeleton Army Witch The Log Mega Knight
Mega Knight
Firecracker Dart Goblin Wizard Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard The Log Electro Wizard
Skeleton Army Firecracker Dart Goblin Witch The Log Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Dart Goblin Electro Wizard
Skeleton Army Witch Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Firecracker Wizard Witch
Dart Goblin The Log Electro Wizard Mega Knight
Witch Skeleton Army
Skeleton Army Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Skeleton Army Witch Electro Wizard Firecracker Wizard The Log Mega Knight
Firecracker Dart Goblin Wizard Witch Electro Wizard
Skeleton Army Mega Knight Wizard Witch The Log Electro Wizard
Wizard Skeleton Army Mega Knight Firecracker Dart Goblin Witch The Log Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Skeleton Army Witch Electro Wizard
Mega Knight Firecracker Dart Goblin Wizard Skeleton Army Witch The Log Electro Wizard
Wizard Witch The Log Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Wizard Skeleton Army Mega Knight Firecracker Dart Goblin Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch Electro Wizard
Electro Wizard Firecracker Wizard The Log Mega Knight
Skeleton Army Mega Knight Witch The Log Electro Wizard
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Witch Mega Knight
Firecracker Wizard Dart Goblin Witch Electro Wizard
Skeleton Army Dart Goblin Witch Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Firecracker Skeleton Army Witch The Log
Witch Dart Goblin Skeleton Army
Mega Knight Dart Goblin Witch
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Wizard Witch
Wizard Firecracker Dart Goblin Skeleton Army Witch Mega Knight
Skeleton Army Witch Electro Wizard Firecracker Dart Goblin The Log
Mega Knight Firecracker Dart Goblin Wizard Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Firecracker Dart Goblin The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard Dart Goblin Witch
Firecracker Dart Goblin Wizard Witch The Log
The Log Firecracker Dart Goblin Wizard
The Log Firecracker Dart Goblin Wizard
Electro Wizard
Firecracker Dart Goblin Wizard The Log Electro Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Wizard Witch The Log
Firecracker Dart Goblin Wizard The Log Mega Knight
Firecracker Dart Goblin Wizard The Log Electro Wizard Mega Knight
Firecracker Dart Goblin Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Witch Mega Knight
Witch
Firecracker The Log Dart Goblin Wizard Witch Electro Wizard
Wizard Witch The Log Mega Knight
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Wizard Witch Electro Wizard
Electro Wizard Firecracker Dart Goblin Wizard Witch
Dart Goblin Wizard The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Wizard The Log
Electro Wizard Dart Goblin Skeleton Army Witch
Firecracker Dart Goblin Wizard Witch Electro Wizard
The Log
Firecracker Dart Goblin Wizard Electro Wizard Mega Knight
The Log Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Witch The Log Electro Wizard
Firecracker Dart Goblin Witch Electro Wizard
Firecracker Dart Goblin Witch The Log Electro Wizard Mega Knight
Firecracker Dart Goblin Wizard Mega Knight

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