My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Royal Ghost Fisherman Phoenix Night Witch Mother Witch Goblin Machine Sparky Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider Witch
Zap
Goblins Witch
Barbarian Barrel
Goblins Wizard Witch Electro Wizard
The Log
Goblins Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Hog Rider Wizard Witch P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel The Log Hog Rider Electro Wizard Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Barbarian Barrel The Log Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Hog Rider
Goblins The Log Wizard Barbarian Barrel Witch Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Barbarian Barrel
Hog Rider P.E.K.K.A
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Wizard Barbarian Barrel Witch The Log
The Log
Hog Rider P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 1 15

Goblins
Wizard Barbarian Barrel The Log Electro Wizard
Hog Rider
Wizard
Goblins Barbarian Barrel P.E.K.K.A The Log Electro Wizard
Barbarian Barrel
Goblins Wizard Witch P.E.K.K.A Electro Wizard
Witch
Barbarian Barrel The Log Electro Wizard
P.E.K.K.A
The Log Wizard Barbarian Barrel Electro Wizard
The Log
P.E.K.K.A Goblins Wizard Witch Electro Wizard
Electro Wizard
Goblins Wizard Barbarian Barrel Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel The Log Electro Wizard
P.E.K.K.A Goblins Witch The Log Electro Wizard
Witch P.E.K.K.A Goblins Electro Wizard
Witch P.E.K.K.A Goblins Electro Wizard
Barbarian Barrel P.E.K.K.A The Log
Barbarian Barrel The Log Goblins Electro Wizard
Electro Wizard Wizard Witch
Barbarian Barrel P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A Goblins
Goblins Barbarian Barrel Electro Wizard
Goblins Witch Electro Wizard Wizard Barbarian Barrel The Log
Wizard Witch Electro Wizard
P.E.K.K.A Wizard Witch The Log Electro Wizard
Wizard Goblins Barbarian Barrel Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Wizard Goblins Witch P.E.K.K.A Electro Wizard
Goblins Wizard Barbarian Barrel Witch The Log Electro Wizard
Wizard Barbarian Barrel Witch The Log Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Goblins Barbarian Barrel Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Barbarian Barrel Witch P.E.K.K.A Electro Wizard
Electro Wizard Wizard Barbarian Barrel The Log
P.E.K.K.A Goblins Witch The Log Electro Wizard
P.E.K.K.A Barbarian Barrel The Log Electro Wizard
P.E.K.K.A Witch
Wizard Witch Electro Wizard
P.E.K.K.A Goblins Witch Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Goblins Barbarian Barrel Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Wizard Witch
Wizard Witch
Witch Electro Wizard Goblins Barbarian Barrel P.E.K.K.A The Log
Wizard Barbarian Barrel Witch P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel The Log
Barbarian Barrel The Log Electro Wizard
Barbarian Barrel The Log
Barbarian Barrel The Log
Wizard Barbarian Barrel The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard Barbarian Barrel
The Log Wizard
Goblins Electro Wizard
Wizard Barbarian Barrel The Log Electro Wizard
Wizard
Barbarian Barrel The Log
Barbarian Barrel
Barbarian Barrel The Log
Wizard Barbarian Barrel Witch The Log
Wizard Barbarian Barrel The Log
Barbarian Barrel
Wizard Barbarian Barrel The Log Electro Wizard
Wizard Barbarian Barrel Witch The Log
The Log
Wizard
The Log
Barbarian Barrel The Log
The Log Wizard Barbarian Barrel Witch
Witch
The Log Wizard Barbarian Barrel Witch Electro Wizard
Wizard Witch The Log
Barbarian Barrel The Log
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard The Log
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Barbarian Barrel Witch
Wizard Witch Electro Wizard
The Log Barbarian Barrel
Wizard Electro Wizard
The Log Wizard
P.E.K.K.A
Witch The Log Electro Wizard
Witch Electro Wizard
Barbarian Barrel Witch The Log Electro Wizard

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