My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Golem Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Phoenix
Giant Snowball
Archers Guards
Zap
Archers Guards
Barbarian Barrel
Archers Bomb Tower Wizard Guards
The Log
Archers Guards
Earthquake
Archers Bomb Tower Guards
Arrows
Archers Guards
Royal Delivery
Archers Wizard Guards
Fireball
Archers Bomb Tower Wizard
Poison
Archers Bomb Tower Wizard Guards Phoenix
Lightning
Bomb Tower Wizard Phoenix
Rocket
Bomb Tower Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Arrows Guards Bomb Tower Phoenix Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Arrows Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Golem Phoenix
Archers
Giant Snowball Arrows Golem
Arrows
Golem Archers Phoenix
Bomb Tower
Wizard
Golem
Guards
Golem
Arrows Giant Snowball Archers Wizard
Phoenix
Giant Snowball Arrows

Defense Synergies 0 10

Giant Snowball
Archers Bomb Tower Wizard Guards Phoenix
Archers
Giant Snowball Bomb Tower Guards
Arrows
Bomb Tower Phoenix
Bomb Tower
Giant Snowball Archers Arrows
Wizard
Giant Snowball Guards
Guards
Giant Snowball Archers Wizard
Golem
Phoenix
Giant Snowball Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bomb Tower Phoenix
Bomb Tower Giant Snowball Archers
Bomb Tower Guards Phoenix
Arrows Bomb Tower
Arrows Giant Snowball Archers Bomb Tower Guards
Giant Snowball Archers Arrows Bomb Tower Wizard Phoenix
Arrows Bomb Tower Phoenix
Bomb Tower Phoenix
Guards Giant Snowball Archers Phoenix
Archers Guards Giant Snowball Arrows Bomb Tower Wizard
Arrows Giant Snowball Archers Wizard Phoenix
Bomb Tower Giant Snowball Wizard Guards
Bomb Tower Wizard Giant Snowball Arrows Guards
Bomb Tower Phoenix
Bomb Tower Giant Snowball
Bomb Tower Wizard Arrows
Arrows Bomb Tower Giant Snowball Archers Wizard Guards
Giant Snowball Arrows Bomb Tower Wizard Archers Guards
Bomb Tower Phoenix
Wizard Giant Snowball Archers Arrows Bomb Tower Guards
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Archers
Giant Snowball Archers Arrows Bomb Tower Wizard Phoenix
Guards Bomb Tower
Guards Phoenix
Guards Phoenix
Arrows Wizard Giant Snowball Archers Bomb Tower
Guards Archers Bomb Tower Phoenix
Bomb Tower Phoenix
Giant Snowball Bomb Tower Phoenix
Guards Phoenix
Bomb Tower Guards Phoenix
Giant Snowball Arrows Guards Phoenix
Bomb Tower Wizard Guards
Wizard Archers Bomb Tower
Guards Phoenix Archers Bomb Tower
Arrows Giant Snowball Archers Bomb Tower Wizard Phoenix
Giant Snowball Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Giant Snowball
Arrows
Arrows Guards
Wizard Giant Snowball Arrows
Arrows Wizard Giant Snowball
Archers Arrows Wizard
Arrows Giant Snowball Wizard
Arrows Giant Snowball Wizard
Giant Snowball Guards
Arrows Wizard
Giant Snowball Archers Arrows Wizard
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Wizard
Arrows Wizard
Giant Snowball Arrows
Giant Snowball Archers Arrows Wizard
Giant Snowball Arrows Wizard
Giant Snowball Arrows Wizard
Giant Snowball Arrows
Giant Snowball Arrows Wizard
Arrows Giant Snowball Wizard
Giant Snowball Arrows Wizard
Arrows
Giant Snowball Archers Arrows Wizard
Giant Snowball Wizard Guards
Giant Snowball
Giant Snowball Arrows Wizard
Giant Snowball Arrows
Giant Snowball Arrows Wizard
Archers Guards
Giant Snowball Archers Arrows Wizard
Arrows
Wizard
Arrows Giant Snowball Wizard
Giant Snowball Arrows
Giant Snowball Guards
Giant Snowball
Giant Snowball
Wizard

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