My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Cannon Hog Rider Skeleton Army
Zap
Bats Cannon Firecracker Skeleton Army
Barbarian Barrel
Cannon Firecracker Wizard Skeleton Army Magic Archer
The Log
Cannon Firecracker Hog Rider Skeleton Army
Earthquake
Cannon Firecracker Hog Rider Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Hog Rider Wizard Skeleton Army Magic Archer
Fireball
Cannon Firecracker Hog Rider Wizard Skeleton Army Magic Archer
Poison
Bats Cannon Firecracker Wizard Skeleton Army Magic Archer
Lightning
Cannon Wizard Magic Archer
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Firecracker Skeleton Army Hog Rider Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Cannon Firecracker Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker
Cannon
Firecracker
Hog Rider Bats Mega Knight
Hog Rider
Bats Firecracker Wizard Magic Archer Mega Knight
Wizard
Hog Rider Mega Knight
Skeleton Army
Magic Archer
Hog Rider Mega Knight
Mega Knight
Bats Firecracker Hog Rider Wizard Magic Archer

Defense Synergies 0 13

Bats
Cannon Firecracker Mega Knight
Cannon
Bats Firecracker Wizard Skeleton Army Magic Archer
Firecracker
Bats Cannon Skeleton Army Mega Knight
Hog Rider
Wizard
Cannon Skeleton Army Mega Knight
Skeleton Army
Cannon Firecracker Wizard Magic Archer
Magic Archer
Cannon Skeleton Army Mega Knight
Mega Knight
Bats Firecracker Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard Magic Archer
Skeleton Army Bats Cannon Firecracker Mega Knight
Cannon Skeleton Army Mega Knight Bats
Cannon Skeleton Army Bats Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Cannon Firecracker Magic Archer Mega Knight
Bats Cannon Firecracker Wizard Magic Archer
Cannon Magic Archer Mega Knight
Cannon Skeleton Army
Skeleton Army Cannon Firecracker Mega Knight
Bats Skeleton Army Cannon Firecracker Wizard Magic Archer Mega Knight
Bats Firecracker Wizard Magic Archer
Cannon Skeleton Army Mega Knight Bats Wizard
Wizard Skeleton Army Mega Knight Bats Cannon Firecracker Magic Archer
Skeleton Army Cannon Mega Knight
Skeleton Army Cannon Mega Knight
Wizard Mega Knight Bats Cannon Firecracker Skeleton Army
Cannon Mega Knight Bats Firecracker Wizard Skeleton Army Magic Archer
Wizard Bats Cannon Firecracker Magic Archer Mega Knight
Cannon
Wizard Skeleton Army Mega Knight Bats Cannon Firecracker
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Firecracker Wizard Magic Archer Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats
Cannon Skeleton Army Mega Knight
Firecracker Wizard Bats Magic Archer
Skeleton Army Bats
Mega Knight Skeleton Army
Mega Knight Bats Firecracker Skeleton Army Magic Archer
Cannon Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight
Skeleton Army Mega Knight Cannon Wizard
Wizard Cannon Firecracker Skeleton Army Magic Archer Mega Knight
Skeleton Army Bats Firecracker Magic Archer
Bats Mega Knight Cannon Firecracker Wizard Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer
Magic Archer
Firecracker
Wizard Firecracker Magic Archer Mega Knight
Firecracker Wizard Bats Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard
Bats
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Magic Archer Firecracker Wizard Mega Knight
Bats
Firecracker Wizard Magic Archer Mega Knight
Firecracker Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Firecracker Wizard Magic Archer Mega Knight
Firecracker Wizard Magic Archer
Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Bats Firecracker Wizard Magic Archer
Bats Firecracker Wizard
Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Wizard Magic Archer
Bats Skeleton Army Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer Mega Knight
Firecracker Wizard Magic Archer
Firecracker Mega Knight
Bats Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Magic Archer Mega Knight
Firecracker Wizard Mega Knight

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