My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Cannon Musketeer Skeleton Army Lumberjack
Zap
Cannon Skeleton Army
Barbarian Barrel
Cannon Elite Barbarians Musketeer Valkyrie Wizard Skeleton Army Lumberjack
The Log
Cannon Elite Barbarians Musketeer Skeleton Army Lumberjack
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Valkyrie Wizard Skeleton Army Lumberjack
Fireball
Cannon Elite Barbarians Musketeer Wizard Skeleton Army Lumberjack
Poison
Cannon Musketeer Wizard Skeleton Army
Lightning
Cannon Elite Barbarians Musketeer Valkyrie Wizard Lumberjack
Rocket
Elite Barbarians Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Musketeer Valkyrie Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Skeleton Army Musketeer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
Valkyrie Wizard The Log Lumberjack
Musketeer
Valkyrie The Log Lumberjack
Valkyrie
Elite Barbarians Musketeer Lumberjack Wizard
Wizard
Elite Barbarians Valkyrie Lumberjack
Skeleton Army
The Log
Elite Barbarians Musketeer Lumberjack
Lumberjack
Valkyrie Elite Barbarians Musketeer Wizard The Log

Defense Synergies 6 16

Cannon
Musketeer The Log Valkyrie Wizard Skeleton Army Lumberjack
Elite Barbarians
Valkyrie Wizard The Log
Musketeer
Cannon Valkyrie The Log Lumberjack Skeleton Army
Valkyrie
Elite Barbarians Musketeer Cannon Wizard The Log Lumberjack
Wizard
Cannon Elite Barbarians Valkyrie Skeleton Army The Log Lumberjack
Skeleton Army
Cannon Musketeer Wizard The Log Lumberjack
The Log
Cannon Musketeer Elite Barbarians Valkyrie Wizard Skeleton Army Lumberjack
Lumberjack
Musketeer Cannon Valkyrie Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Valkyrie Wizard The Log
Elite Barbarians Skeleton Army Lumberjack Cannon Musketeer Valkyrie The Log
Cannon Skeleton Army Lumberjack Elite Barbarians Musketeer Valkyrie
Cannon Elite Barbarians Skeleton Army Lumberjack Musketeer Valkyrie
Elite Barbarians Valkyrie Skeleton Army The Log Lumberjack
Skeleton Army The Log Cannon Musketeer Valkyrie Lumberjack
Musketeer Cannon Wizard
Cannon Musketeer Valkyrie The Log
Cannon Elite Barbarians Musketeer Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Cannon Musketeer Valkyrie Lumberjack
Valkyrie Skeleton Army Cannon Musketeer Wizard The Log Lumberjack
Musketeer Wizard
Cannon Skeleton Army Lumberjack Elite Barbarians Musketeer Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Cannon The Log Lumberjack
Elite Barbarians Skeleton Army Cannon Lumberjack
Skeleton Army Cannon Elite Barbarians The Log Lumberjack
Wizard Cannon Elite Barbarians Musketeer Valkyrie Skeleton Army Lumberjack
Cannon Valkyrie Elite Barbarians Musketeer Wizard Skeleton Army The Log Lumberjack
Valkyrie Wizard The Log Cannon Musketeer Lumberjack
Cannon Elite Barbarians Musketeer Lumberjack
Valkyrie Wizard Skeleton Army Cannon Elite Barbarians Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Elite Barbarians
Elite Barbarians Musketeer Valkyrie Wizard The Log Lumberjack
Skeleton Army Lumberjack Elite Barbarians Musketeer Valkyrie The Log
Valkyrie Skeleton Army Lumberjack Elite Barbarians Musketeer The Log
Cannon Elite Barbarians Musketeer Valkyrie Skeleton Army Lumberjack
Wizard Musketeer
Skeleton Army Elite Barbarians Musketeer Valkyrie Lumberjack
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Elite Barbarians Valkyrie Skeleton Army The Log
Cannon Musketeer Skeleton Army
Elite Barbarians Musketeer Valkyrie Lumberjack
Skeleton Army Elite Barbarians Valkyrie The Log
Elite Barbarians Skeleton Army Cannon Valkyrie Wizard Lumberjack
Wizard Cannon Musketeer Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Musketeer Valkyrie The Log Lumberjack
Valkyrie Cannon Elite Barbarians Musketeer Wizard The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Musketeer The Log
The Log
Musketeer Valkyrie The Log
Wizard Valkyrie The Log
Wizard Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Elite Barbarians Musketeer Lumberjack
Musketeer Valkyrie Wizard The Log
Musketeer Wizard
Elite Barbarians Musketeer The Log
Musketeer
Elite Barbarians Musketeer The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Valkyrie Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
The Log Valkyrie Wizard
The Log Musketeer Wizard
Musketeer Wizard The Log
Musketeer The Log
Elite Barbarians Musketeer Wizard
Musketeer Wizard
Elite Barbarians
Musketeer Wizard The Log
Wizard The Log
Musketeer Skeleton Army
Musketeer Wizard
The Log
Musketeer Valkyrie Wizard Lumberjack
The Log Musketeer Wizard
Elite Barbarians Musketeer
Elite Barbarians Musketeer The Log
Musketeer
Musketeer The Log
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: