My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Hunter Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Curse Goblin Barrel Guards Miner
Giant Snowball
Royal Recruits Goblin Curse Goblin Barrel Guards Electro Dragon Miner
Zap
Goblin Curse Goblin Barrel Guards
Barbarian Barrel
Royal Recruits Goblin Curse Goblin Barrel Guards Hunter
The Log
Royal Recruits Goblin Curse Goblin Barrel Guards Hunter
Earthquake
Goblin Barrel Guards
Arrows
Royal Recruits Goblin Curse Goblin Barrel Guards
Royal Delivery
Royal Recruits Goblin Barrel Guards Hunter Electro Dragon Miner
Fireball
Goblin Barrel Hunter Electro Dragon
Poison
Royal Recruits Goblin Curse Guards Hunter Electro Dragon
Lightning
Hunter Electro Dragon
Rocket
Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Goblin Curse Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Goblin Barrel Guards Miner Hunter Electro Dragon Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Goblin Barrel Guards Miner

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Electro Dragon
Goblin Curse
Goblin Barrel
Guards Miner
Guards
Miner Goblin Barrel
Hunter
Electro Dragon
Royal Recruits Miner
Lightning
Miner
Guards Goblin Barrel Electro Dragon

Defense Synergies 1 1

Royal Recruits
Goblin Curse
Goblin Barrel
Guards
Hunter Electro Dragon
Hunter
Guards
Electro Dragon
Guards
Lightning
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Electro Dragon
Hunter Royal Recruits Goblin Curse Electro Dragon
Hunter Royal Recruits Goblin Curse Electro Dragon Lightning
Royal Recruits Hunter Goblin Curse Guards Electro Dragon
Lightning Royal Recruits
Guards Hunter Electro Dragon
Hunter Lightning Goblin Curse Electro Dragon
Lightning Royal Recruits Electro Dragon
Hunter Royal Recruits Goblin Curse
Guards Royal Recruits Hunter Miner
Goblin Curse Guards Royal Recruits Hunter Electro Dragon
Hunter Goblin Curse Electro Dragon
Royal Recruits Hunter Goblin Curse Guards Electro Dragon Lightning
Royal Recruits Goblin Curse Guards Hunter Electro Dragon
Royal Recruits Goblin Curse Hunter
Royal Recruits Goblin Curse Hunter Lightning
Royal Recruits Hunter Electro Dragon
Royal Recruits Guards Hunter Electro Dragon
Hunter Royal Recruits Goblin Curse Guards Electro Dragon
Royal Recruits Goblin Curse Hunter
Royal Recruits Goblin Curse Guards Hunter Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards
Hunter Electro Dragon Lightning Miner
Royal Recruits Guards Hunter Electro Dragon Lightning
Royal Recruits Guards Hunter Lightning
Royal Recruits Goblin Curse Guards Hunter
Goblin Curse Hunter Electro Dragon
Royal Recruits Guards Hunter Lightning
Royal Recruits Goblin Curse Hunter
Royal Recruits Electro Dragon Lightning
Royal Recruits Goblin Curse Guards
Royal Recruits Guards Hunter Electro Dragon
Royal Recruits Lightning Guards
Royal Recruits Lightning Goblin Curse Guards Hunter
Royal Recruits Goblin Curse Electro Dragon
Royal Recruits Guards Electro Dragon Hunter Lightning
Royal Recruits Goblin Curse Hunter Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Guards Electro Dragon
Goblin Curse Electro Dragon Miner
Lightning Electro Dragon Miner
Lightning Royal Recruits Guards
Goblin Curse
Goblin Curse Hunter Electro Dragon
Goblin Curse Hunter Electro Dragon Lightning
Miner Electro Dragon Lightning
Lightning Guards Electro Dragon
Lightning Miner Royal Recruits Electro Dragon
Lightning Goblin Curse Electro Dragon
Lightning Hunter Miner
Lightning Electro Dragon
Lightning
Lightning Hunter Electro Dragon
Lightning Royal Recruits Electro Dragon
Lightning
Lightning
Lightning Hunter Electro Dragon
Lightning Goblin Curse Electro Dragon Miner
Lightning
Lightning
Lightning
Lightning Royal Recruits Electro Dragon
Goblin Curse Hunter Electro Dragon
Miner Hunter Electro Dragon Lightning
Lightning Electro Dragon Miner
Lightning Miner Goblin Curse
Lightning Goblin Curse Hunter Electro Dragon
Electro Dragon Lightning Guards
Lightning
Lightning Hunter Electro Dragon Miner
Lightning Electro Dragon
Goblin Curse Lightning
Lightning Royal Recruits Guards Electro Dragon
Lightning Goblin Curse Hunter Electro Dragon
Lightning Miner Hunter Electro Dragon
Electro Dragon Lightning
Lightning
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits Guards Lightning
Electro Dragon Lightning
Electro Dragon Lightning Royal Recruits Miner
Lightning Electro Dragon

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