My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Dragon P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Electro Dragon Little Prince
Zap
Goblin Gang Dark Prince Little Prince
Barbarian Barrel
Goblin Gang Dark Prince Electro Wizard Little Prince
The Log
Goblin Gang Mini P.E.K.K.A Dark Prince Little Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Little Prince
Royal Delivery
Goblin Gang Mini P.E.K.K.A Dark Prince Electro Dragon P.E.K.K.A Electro Wizard Little Prince
Fireball
Goblin Gang Electro Dragon Electro Wizard Little Prince
Poison
Goblin Gang Electro Dragon Electro Wizard Little Prince
Lightning
Mini P.E.K.K.A Dark Prince Electro Dragon Electro Wizard Little Prince
Rocket
Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Little Prince Mini P.E.K.K.A Dark Prince Electro Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Little Prince Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Dark Prince The Log Electro Wizard Little Prince
Dark Prince
Goblin Gang Mini P.E.K.K.A Electro Wizard Little Prince
Electro Dragon
P.E.K.K.A Little Prince
P.E.K.K.A
Electro Wizard Goblin Gang Electro Dragon The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Little Prince
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Dark Prince
Little Prince
Mini P.E.K.K.A Dark Prince Electro Dragon The Log

Defense Synergies 3 16

Goblin Gang
Mini P.E.K.K.A Dark Prince P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Goblin Gang Electro Dragon
Dark Prince
Goblin Gang Electro Dragon The Log Electro Wizard Little Prince
Electro Dragon
Mini P.E.K.K.A Dark Prince The Log Electro Wizard
P.E.K.K.A
The Log Goblin Gang Electro Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Dark Prince Electro Dragon Electro Wizard Little Prince
Electro Wizard
Mini P.E.K.K.A Goblin Gang Dark Prince Electro Dragon P.E.K.K.A The Log Little Prince
Little Prince
Dark Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Dark Prince Electro Dragon The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Dark Prince Electro Dragon Electro Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A The Log
Goblin Gang The Log Dark Prince Electro Dragon Electro Wizard
Electro Wizard Goblin Gang Electro Dragon Little Prince
Electro Dragon P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Dark Prince Electro Wizard Little Prince
Goblin Gang Electro Wizard Dark Prince Electro Dragon The Log
Goblin Gang Electro Dragon Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Dark Prince Electro Dragon The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Dark Prince Electro Dragon P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Dark Prince Electro Dragon P.E.K.K.A Electro Wizard
Goblin Gang Dark Prince Electro Dragon The Log Electro Wizard Little Prince
The Log Dark Prince Electro Dragon Electro Wizard Little Prince
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Goblin Gang Dark Prince Mini P.E.K.K.A Electro Dragon P.E.K.K.A The Log Electro Wizard Little Prince
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A Electro Dragon The Log
Goblin Gang P.E.K.K.A Mini P.E.K.K.A Dark Prince Electro Dragon The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Dark Prince
Goblin Gang Electro Dragon Electro Wizard
Goblin Gang Mini P.E.K.K.A Dark Prince P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Dark Prince
Electro Dragon P.E.K.K.A Electro Wizard Mini P.E.K.K.A Dark Prince The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Mini P.E.K.K.A Dark Prince Electro Dragon
P.E.K.K.A Dark Prince The Log Electro Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A Goblin Gang
Electro Dragon
Goblin Gang Electro Dragon Electro Wizard Mini P.E.K.K.A Dark Prince P.E.K.K.A The Log Little Prince
Mini P.E.K.K.A Dark Prince Electro Dragon P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon The Log Electro Wizard
Electro Dragon The Log
Dark Prince The Log
Dark Prince The Log
Electro Dragon
The Log
The Log Electro Dragon
The Log Electro Dragon
Goblin Gang Mini P.E.K.K.A Electro Dragon Electro Wizard
Dark Prince Electro Dragon The Log Electro Wizard
Electro Dragon
The Log
Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Electro Dragon The Log Electro Wizard
Electro Dragon The Log Little Prince
The Log
The Log
Electro Dragon The Log
The Log Dark Prince Electro Dragon Little Prince
The Log Electro Dragon Electro Wizard
Electro Dragon The Log
The Log
Electro Dragon Electro Wizard Little Prince
Electro Dragon Electro Wizard
Mini P.E.K.K.A
Electro Dragon The Log
Electro Dragon Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Goblin Gang Dark Prince Electro Dragon
Electro Dragon Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
The Log Electro Dragon
Dark Prince Electro Dragon P.E.K.K.A
Electro Dragon Goblin Gang The Log Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Dark Prince The Log Electro Wizard Little Prince
P.E.K.K.A
Electro Dragon

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