My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman Magic Archer Mother Witch Lava Hound Little Prince Skeleton King Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Demolisher Barbarian Hut Electro Dragon Goblin Giant Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Demolisher Lava Hound
Giant Snowball
Archers Electro Dragon Lava Hound
Zap
Archers Goblin Giant Lava Hound
Barbarian Barrel
Archers Barbarian Hut
The Log
Archers Goblin Demolisher Barbarian Hut
Earthquake
Archers Barbarian Hut
Arrows
Archers Lava Hound
Royal Delivery
Archers Goblin Demolisher Electro Dragon Lava Hound
Fireball
Archers Barbarian Hut Electro Dragon Lava Hound
Poison
Archers Barbarian Hut Electro Dragon Lava Hound
Lightning
Barbarian Hut Electro Dragon
Rocket
Barbarian Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Demolisher Electro Dragon Barbarian Hut Lightning Goblin Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Archers Goblin Demolisher Electro Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Barbarian Hut Electro Dragon Goblin Giant Lava Hound
Goblin Demolisher
Barbarian Hut
Archers Electro Dragon
Electro Dragon
Lava Hound Archers Barbarian Hut Goblin Giant
Lightning
Lava Hound Goblin Giant
Goblin Giant
Archers Electro Dragon Lightning The Log
The Log
Goblin Giant
Lava Hound
Electro Dragon Lightning Archers

Defense Synergies 0 8

Archers
Barbarian Hut Goblin Giant The Log
Goblin Demolisher
Barbarian Hut
Archers Electro Dragon The Log
Electro Dragon
Barbarian Hut The Log
Lightning
The Log
Goblin Giant
Archers The Log
The Log
Archers Barbarian Hut Electro Dragon Lightning Goblin Giant
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Electro Dragon Goblin Giant The Log
Barbarian Hut Electro Dragon The Log
Barbarian Hut Archers Electro Dragon Lightning
Barbarian Hut Electro Dragon
Lightning The Log
The Log Archers Electro Dragon
Lightning Archers Barbarian Hut Electro Dragon
Barbarian Hut Lightning Electro Dragon Goblin Giant The Log
Barbarian Hut
Archers
Archers Electro Dragon Goblin Giant The Log
Archers Barbarian Hut Electro Dragon
Barbarian Hut Electro Dragon Lightning The Log
Barbarian Hut Electro Dragon The Log
Barbarian Hut
Barbarian Hut Lightning The Log
Barbarian Hut Electro Dragon
Archers Barbarian Hut Electro Dragon The Log
The Log Archers Barbarian Hut Electro Dragon
Barbarian Hut
Archers Electro Dragon Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Archers
Archers Electro Dragon Lightning The Log
Barbarian Hut Electro Dragon Lightning Goblin Giant The Log
Lightning Barbarian Hut Goblin Giant The Log
Barbarian Hut Goblin Giant
Archers Electro Dragon Goblin Giant
Archers Barbarian Hut Lightning Goblin Giant
Barbarian Hut Goblin Giant
Electro Dragon Lightning Barbarian Hut The Log
Barbarian Hut Goblin Giant
Electro Dragon
Lightning Goblin Giant The Log
Lightning Barbarian Hut Goblin Giant
Archers Barbarian Hut Electro Dragon
Electro Dragon Archers Barbarian Hut Lightning Goblin Giant The Log
Archers Barbarian Hut Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Hut Electro Dragon The Log
Electro Dragon The Log
Lightning Barbarian Hut Electro Dragon Goblin Giant The Log
Lightning Barbarian Hut The Log
The Log
Electro Dragon Goblin Giant
Archers The Log
The Log Barbarian Hut Electro Dragon Lightning
The Log Electro Dragon Lightning
Lightning Electro Dragon
Lightning Electro Dragon The Log
Lightning Archers Electro Dragon
Lightning Barbarian Hut The Log
Lightning Electro Dragon
Lightning Barbarian Hut The Log
Lightning Barbarian Hut Electro Dragon The Log
Lightning Barbarian Hut Electro Dragon The Log
Lightning
Lightning
Lightning Archers Electro Dragon The Log
Lightning Electro Dragon The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Barbarian Hut Electro Dragon The Log
The Log Electro Dragon
The Log Electro Dragon Lightning
Lightning Electro Dragon The Log
Lightning The Log
Lightning Archers Electro Dragon
Electro Dragon Lightning
Lightning
Lightning Electro Dragon The Log
Lightning Electro Dragon
Lightning The Log
Lightning Archers Barbarian Hut Electro Dragon
Lightning Archers Electro Dragon
The Log
Lightning Electro Dragon
The Log Electro Dragon Lightning
Lightning
Electro Dragon
Electro Dragon Lightning The Log
Electro Dragon Lightning
Electro Dragon Lightning Goblin Giant The Log

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