My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Cannon Witch Balloon Lumberjack
Zap
Cannon Witch Balloon
Barbarian Barrel
Ice Spirit Cannon Witch Giant Skeleton Lumberjack
The Log
Ice Spirit Cannon Witch Giant Skeleton Lumberjack
Earthquake
Cannon Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Witch Balloon Giant Skeleton Lumberjack
Fireball
Cannon Witch Balloon Lumberjack
Poison
Cannon Witch Balloon
Lightning
Cannon Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Freeze Lumberjack Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Cannon Freeze

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Witch Giant Skeleton Lumberjack
Cannon
Freeze
Balloon
Witch
Ice Spirit Giant Skeleton Lumberjack
Balloon
Ice Spirit Freeze Lumberjack Giant Skeleton The Log
Giant Skeleton
Ice Spirit Witch Balloon The Log Lumberjack
The Log
Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Ice Spirit Witch Giant Skeleton The Log

Defense Synergies 1 14

Ice Spirit
Cannon Witch Giant Skeleton The Log Lumberjack
Cannon
The Log Ice Spirit Witch Lumberjack
Freeze
Lumberjack
Witch
Ice Spirit Cannon Giant Skeleton The Log Lumberjack
Balloon
Giant Skeleton
Ice Spirit Witch The Log Lumberjack
The Log
Cannon Ice Spirit Witch Giant Skeleton Lumberjack
Lumberjack
Ice Spirit Cannon Freeze Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Lumberjack Ice Spirit Cannon Witch The Log
Cannon Witch Lumberjack Freeze Giant Skeleton
Cannon Witch Lumberjack
Giant Skeleton The Log Lumberjack
Freeze The Log Cannon Lumberjack
Ice Spirit Cannon Freeze Witch
Cannon Giant Skeleton The Log
Cannon Witch Lumberjack
Ice Spirit Cannon Giant Skeleton Lumberjack
Witch Cannon Freeze Giant Skeleton The Log Lumberjack
Witch
Cannon Lumberjack Ice Spirit Freeze Witch Giant Skeleton The Log
Ice Spirit Cannon Freeze Witch The Log Lumberjack
Cannon Lumberjack
Ice Spirit Cannon Freeze The Log Lumberjack
Cannon Witch Lumberjack
Ice Spirit Cannon Witch The Log Lumberjack
Freeze Witch The Log Ice Spirit Cannon Giant Skeleton Lumberjack
Cannon Lumberjack
Cannon Witch Giant Skeleton The Log Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Giant Skeleton
The Log Lumberjack
Giant Skeleton Lumberjack Ice Spirit Witch The Log
Giant Skeleton Lumberjack The Log
Giant Skeleton Cannon Witch Lumberjack
Ice Spirit Freeze Witch
Witch Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Freeze Giant Skeleton Ice Spirit Witch The Log
Witch Cannon
Witch Giant Skeleton Lumberjack
Giant Skeleton The Log
Giant Skeleton Cannon Witch Lumberjack
Cannon Witch
Witch Ice Spirit Freeze Giant Skeleton The Log Lumberjack
Cannon Freeze Witch Giant Skeleton The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton The Log
The Log
Giant Skeleton The Log
Freeze Giant Skeleton The Log
The Log
Ice Spirit Freeze Witch
Witch The Log
The Log Ice Spirit Freeze
The Log
Lumberjack
The Log
The Log
Freeze
The Log
Witch The Log
The Log
Freeze
The Log
Witch The Log
Giant Skeleton The Log
The Log
The Log
Freeze The Log Ice Spirit Witch
Witch
The Log Witch
Witch The Log
The Log
Witch
Ice Spirit Freeze Witch
The Log
Ice Spirit Freeze
Giant Skeleton
The Log
Ice Spirit Freeze Witch
Witch
Freeze
The Log
Lumberjack
The Log
Giant Skeleton
Ice Spirit Freeze Witch Giant Skeleton The Log
Witch
Freeze Witch Giant Skeleton The Log

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