My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers
Giant Snowball
Minions Musketeer Three Musketeers
Zap
Minions Three Musketeers
Barbarian Barrel
Electro Spirit Musketeer Wizard Three Musketeers
The Log
Electro Spirit Musketeer Three Musketeers
Earthquake
Arrows
Electro Spirit Minions
Royal Delivery
Electro Spirit Minions Musketeer Wizard Three Musketeers
Fireball
Minions Musketeer Wizard Three Musketeers
Poison
Minions Musketeer Wizard Three Musketeers
Lightning
Musketeer Wizard Three Musketeers
Rocket
Musketeer Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rocket Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Minions Musketeer Poison Wizard Rocket Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Minions Musketeer Poison

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem
Minions
Golem
Musketeer
Golem
Wizard
Golem
Rocket
Golem
Three Musketeers
Poison
Golem
Golem
Poison Electro Spirit Minions Musketeer Wizard Rocket

Defense Synergies 0 1

Electro Spirit
Minions
Musketeer
Musketeer
Minions
Wizard
Rocket
Three Musketeers
Poison
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Musketeer Wizard
Minions Musketeer Three Musketeers
Rocket Three Musketeers Minions Musketeer
Three Musketeers Minions Musketeer
Rocket Poison
Electro Spirit Minions Musketeer
Minions Musketeer Rocket Three Musketeers Electro Spirit Wizard Poison
Rocket Electro Spirit Musketeer Poison
Three Musketeers Minions Musketeer
Musketeer
Minions Poison Electro Spirit Musketeer Wizard
Minions Musketeer Three Musketeers Wizard Poison
Minions Musketeer Wizard Rocket Three Musketeers
Wizard Rocket Three Musketeers Electro Spirit Minions Poison
Three Musketeers
Rocket Three Musketeers
Wizard Three Musketeers Minions Musketeer Poison
Electro Spirit Minions Musketeer Wizard Three Musketeers
Wizard Poison Electro Spirit Minions Musketeer
Musketeer Three Musketeers
Wizard Electro Spirit Minions Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Musketeer Wizard Rocket
Minions Musketeer Rocket
Rocket Musketeer
Musketeer Three Musketeers
Wizard Rocket Poison Electro Spirit Minions Musketeer Three Musketeers
Rocket Minions Musketeer
Rocket Electro Spirit Minions Poison
Musketeer Three Musketeers
Minions Musketeer
Rocket Poison
Rocket Wizard Three Musketeers
Wizard Musketeer Three Musketeers
Electro Spirit Minions Musketeer Rocket Three Musketeers Poison
Minions Poison Electro Spirit Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Rocket
Poison Musketeer
Rocket Poison
Musketeer Rocket Poison
Wizard Rocket Poison
Wizard Poison Electro Spirit Minions Musketeer Rocket
Musketeer Wizard Poison
Poison Wizard
Poison Wizard
Rocket Minions Musketeer Three Musketeers Poison
Rocket Poison Musketeer Wizard
Poison Musketeer Wizard Rocket
Rocket Poison Musketeer Three Musketeers
Minions Musketeer Rocket Poison
Musketeer Poison
Rocket Musketeer Wizard Three Musketeers Poison
Musketeer Wizard Rocket Three Musketeers Poison
Rocket Three Musketeers Poison
Minions Rocket
Rocket Musketeer Wizard Three Musketeers Poison
Rocket Wizard Poison
Rocket Minions Musketeer Poison
Rocket Wizard Poison
Rocket Musketeer
Rocket Musketeer Poison
Poison Electro Spirit Wizard
Poison Musketeer Wizard
Musketeer Wizard Poison
Rocket Poison Musketeer
Poison Musketeer Wizard
Rocket Electro Spirit Minions Musketeer Wizard Poison
Poison Musketeer Wizard Rocket
Rocket Electro Spirit Poison
Rocket Wizard Poison
Electro Spirit Minions Musketeer Rocket
Rocket Poison Musketeer Wizard Three Musketeers
Poison Musketeer Wizard Rocket Three Musketeers
Musketeer Wizard Poison
Rocket Poison
Musketeer Three Musketeers
Electro Spirit Minions Musketeer Rocket Poison
Musketeer Rocket Poison
Poison Musketeer Rocket

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