My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Missing cards in your collection

Goblin Curse Goblin Machine Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Graveyard Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Ice Spirit Graveyard
The Log
Ice Spirit Mini P.E.K.K.A Graveyard
Earthquake
Graveyard
Arrows
Ice Spirit Graveyard
Royal Delivery
Ice Spirit Mini P.E.K.K.A Mother Witch Graveyard
Fireball
Mother Witch
Poison
Mother Witch Graveyard
Lightning
Mini P.E.K.K.A Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Earthquake Mini P.E.K.K.A Mother Witch Golden Knight Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Barbarian Barrel Earthquake Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mini P.E.K.K.A Giant Barbarian Barrel Graveyard
Earthquake
Giant Mini P.E.K.K.A Barbarian Barrel Mother Witch Graveyard
Mini P.E.K.K.A
Giant Ice Spirit Earthquake Barbarian Barrel Graveyard
Giant
Earthquake Mini P.E.K.K.A Barbarian Barrel Graveyard Ice Spirit Mother Witch
Barbarian Barrel
Giant Graveyard Ice Spirit Earthquake Mini P.E.K.K.A
Mother Witch
Earthquake Giant
Graveyard
Giant Barbarian Barrel Ice Spirit Earthquake Mini P.E.K.K.A Golden Knight
Golden Knight
Graveyard

Defense Synergies 1 9

Ice Spirit
Mini P.E.K.K.A Earthquake Barbarian Barrel Golden Knight
Earthquake
Ice Spirit Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Ice Spirit Earthquake Barbarian Barrel Mother Witch
Giant
Barbarian Barrel
Ice Spirit Earthquake Mini P.E.K.K.A Mother Witch
Mother Witch
Mini P.E.K.K.A Barbarian Barrel Golden Knight
Graveyard
Golden Knight
Ice Spirit Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Golden Knight
Mini P.E.K.K.A Ice Spirit
Mini P.E.K.K.A
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel Earthquake Mother Witch
Ice Spirit
Earthquake Barbarian Barrel Golden Knight
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A Barbarian Barrel
Mother Witch Earthquake Barbarian Barrel
Mini P.E.K.K.A Ice Spirit Earthquake
Ice Spirit Earthquake Mini P.E.K.K.A Barbarian Barrel Golden Knight
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Barbarian Barrel Golden Knight
Earthquake Barbarian Barrel Ice Spirit Mother Witch
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Barbarian Barrel Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Barbarian Barrel
Ice Spirit Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Mother Witch Ice Spirit
Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Golden Knight
Ice Spirit Mini P.E.K.K.A Barbarian Barrel Golden Knight
Earthquake Mini P.E.K.K.A Barbarian Barrel Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Golden Knight
Barbarian Barrel Golden Knight
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Mother Witch Ice Spirit
Earthquake
Earthquake Ice Spirit Barbarian Barrel
Golden Knight
Mini P.E.K.K.A
Earthquake Barbarian Barrel Golden Knight
Earthquake Barbarian Barrel Golden Knight
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Golden Knight
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Barbarian Barrel
Earthquake Barbarian Barrel Mother Witch Golden Knight
Earthquake
Earthquake Barbarian Barrel
Earthquake Mother Witch Ice Spirit Barbarian Barrel
Earthquake Barbarian Barrel Golden Knight
Golden Knight
Barbarian Barrel Golden Knight
Mother Witch
Ice Spirit
Mini P.E.K.K.A
Earthquake
Ice Spirit
Earthquake
Earthquake Ice Spirit Barbarian Barrel
Barbarian Barrel
Mini P.E.K.K.A
Earthquake
Ice Spirit Golden Knight
Barbarian Barrel Golden Knight

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