My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bandit Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Little Prince
Zap
Bandit Little Prince
Barbarian Barrel
Tesla Elite Barbarians Bandit Electro Wizard Little Prince
The Log
Elite Barbarians Bandit Little Prince
Earthquake
Tesla
Arrows
Little Prince
Royal Delivery
Elite Barbarians Bandit Electro Wizard Little Prince
Fireball
Tesla Elite Barbarians Bandit Electro Wizard Little Prince
Poison
Electro Wizard Little Prince
Lightning
Tesla Elite Barbarians Bandit Electro Wizard Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Little Prince Tesla Fireball Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Bandit Little Prince Tesla

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Bandit Mega Knight Little Prince
Tesla
Elite Barbarians
Zap Fireball Bandit Mega Knight
Fireball
Zap Elite Barbarians Electro Wizard Mega Knight Little Prince
Bandit
Zap Elite Barbarians Electro Wizard Mega Knight Little Prince
Electro Wizard
Zap Fireball Bandit Mega Knight
Mega Knight
Zap Elite Barbarians Fireball Bandit Electro Wizard
Little Prince
Zap Fireball Bandit

Defense Synergies 3 17

Zap
Fireball Electro Wizard Mega Knight Tesla Elite Barbarians Bandit Little Prince
Tesla
Zap Fireball Electro Wizard Little Prince
Elite Barbarians
Zap Mega Knight
Fireball
Zap Tesla Bandit Electro Wizard Mega Knight Little Prince
Bandit
Zap Fireball Electro Wizard Mega Knight Little Prince
Electro Wizard
Zap Tesla Fireball Bandit Mega Knight Little Prince
Mega Knight
Zap Elite Barbarians Fireball Bandit Electro Wizard
Little Prince
Zap Tesla Fireball Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Wizard
Elite Barbarians Zap Tesla Bandit Electro Wizard Mega Knight
Tesla Mega Knight Elite Barbarians Bandit Electro Wizard
Tesla Elite Barbarians Bandit Electro Wizard Mega Knight
Elite Barbarians Fireball Mega Knight
Fireball Zap Tesla Bandit Electro Wizard Mega Knight
Tesla Electro Wizard Zap Fireball Little Prince
Zap Tesla Fireball Bandit Electro Wizard Mega Knight
Tesla Elite Barbarians
Elite Barbarians Tesla Bandit Electro Wizard Mega Knight Little Prince
Electro Wizard Zap Tesla Fireball Bandit Mega Knight
Tesla Zap Fireball Electro Wizard
Tesla Mega Knight Zap Elite Barbarians Fireball Bandit Electro Wizard
Fireball Mega Knight Zap Tesla Electro Wizard
Elite Barbarians Tesla Bandit Electro Wizard Mega Knight
Zap Tesla Elite Barbarians Fireball Bandit Electro Wizard Mega Knight
Tesla Mega Knight Elite Barbarians Fireball Electro Wizard
Tesla Fireball Mega Knight Zap Elite Barbarians Bandit Electro Wizard Little Prince
Zap Tesla Fireball Bandit Electro Wizard Mega Knight Little Prince
Tesla Elite Barbarians Electro Wizard
Mega Knight Tesla Elite Barbarians Fireball Bandit Electro Wizard Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Elite Barbarians Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Tesla Elite Barbarians Mega Knight
Bandit Mega Knight Zap Elite Barbarians Electro Wizard
Mega Knight Zap Tesla Elite Barbarians Fireball Bandit Electro Wizard
Tesla Elite Barbarians Bandit Mega Knight
Fireball Zap Tesla Electro Wizard
Tesla Elite Barbarians Fireball Bandit Electro Wizard
Mega Knight Tesla Elite Barbarians
Zap Electro Wizard Mega Knight Elite Barbarians Fireball Bandit
Tesla
Mega Knight Tesla Elite Barbarians
Mega Knight Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Mega Knight Tesla Fireball Bandit
Tesla Fireball Mega Knight
Tesla Elite Barbarians Electro Wizard Zap Fireball Little Prince
Mega Knight Zap Tesla Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Zap Mega Knight
Fireball Zap
Fireball Zap
Fireball Zap Bandit
Elite Barbarians Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard
Fireball Zap
Elite Barbarians Fireball Bandit
Fireball Bandit
Zap Elite Barbarians Fireball
Zap Fireball Bandit
Fireball Bandit Mega Knight
Fireball
Zap Fireball Bandit Electro Wizard Mega Knight
Zap Fireball Mega Knight Little Prince
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight Little Prince
Fireball Zap Bandit Electro Wizard
Fireball Zap Bandit Mega Knight
Fireball Zap Bandit
Elite Barbarians Zap Fireball Electro Wizard Little Prince
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball Bandit Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fireball Bandit
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard Mega Knight
Zap Fireball
Zap Fireball
Elite Barbarians Mega Knight
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard Mega Knight Little Prince
Fireball Mega Knight

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