My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Void Goblin Machine Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarian Barrel P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Sparky
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Guards Sparky
Barbarian Barrel
Spear Goblins Wizard Guards Sparky
The Log
Spear Goblins Guards Sparky
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Wizard Guards P.E.K.K.A Sparky
Fireball
Wizard Sparky
Poison
Spear Goblins Wizard Guards Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Freeze P.E.K.K.A Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Guards Freeze Wizard Sparky P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Barbarian Barrel Guards Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Golem Sparky
Wizard
P.E.K.K.A Golem Sparky
Barbarian Barrel
Spear Goblins P.E.K.K.A Golem Sparky
Guards
Freeze
P.E.K.K.A
Wizard Barbarian Barrel
Golem
Spear Goblins Wizard Barbarian Barrel Sparky
Sparky
Spear Goblins Wizard Barbarian Barrel Golem

Defense Synergies 0 12

Spear Goblins
Barbarian Barrel Guards P.E.K.K.A
Wizard
Barbarian Barrel Guards Freeze P.E.K.K.A
Barbarian Barrel
Spear Goblins Wizard Guards P.E.K.K.A Sparky
Guards
Spear Goblins Wizard Barbarian Barrel Sparky
Freeze
Wizard Sparky
P.E.K.K.A
Spear Goblins Wizard Barbarian Barrel
Golem
Sparky
Barbarian Barrel Guards Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Barbarian Barrel Sparky
P.E.K.K.A Sparky
P.E.K.K.A Sparky Freeze
P.E.K.K.A Sparky Guards
Barbarian Barrel P.E.K.K.A Sparky
Barbarian Barrel Freeze Spear Goblins Guards
Spear Goblins Wizard Freeze
Barbarian Barrel P.E.K.K.A Sparky
P.E.K.K.A Sparky
Guards Spear Goblins Barbarian Barrel Sparky
Guards Spear Goblins Wizard Barbarian Barrel Freeze
Spear Goblins Wizard
P.E.K.K.A Sparky Wizard Guards Freeze
Wizard Sparky Barbarian Barrel Guards Freeze P.E.K.K.A
P.E.K.K.A Sparky
Freeze P.E.K.K.A Sparky
Wizard Sparky P.E.K.K.A
Spear Goblins Wizard Barbarian Barrel Guards
Wizard Barbarian Barrel Freeze Spear Goblins Guards
P.E.K.K.A Sparky
Wizard Spear Goblins Barbarian Barrel Guards P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Barbarian Barrel P.E.K.K.A Sparky
Wizard Barbarian Barrel
Guards P.E.K.K.A Spear Goblins Sparky
Guards P.E.K.K.A Barbarian Barrel Sparky
P.E.K.K.A Guards Sparky
Wizard Freeze
Guards P.E.K.K.A Sparky Spear Goblins
P.E.K.K.A Sparky
Freeze P.E.K.K.A Spear Goblins Barbarian Barrel Sparky
P.E.K.K.A Guards Sparky
P.E.K.K.A Guards Sparky
P.E.K.K.A Guards
P.E.K.K.A Wizard Guards Sparky
Wizard Sparky
Guards Sparky Spear Goblins Barbarian Barrel Freeze P.E.K.K.A
Wizard Barbarian Barrel Freeze P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Freeze Sparky
Barbarian Barrel
Barbarian Barrel Sparky
Barbarian Barrel Guards Freeze Sparky
Wizard Barbarian Barrel Sparky
Wizard Spear Goblins Freeze
Wizard Sparky
Wizard Barbarian Barrel Freeze
Wizard
Guards Sparky
Wizard Barbarian Barrel Sparky
Wizard
Barbarian Barrel Sparky
Barbarian Barrel Freeze
Barbarian Barrel Sparky
Spear Goblins Wizard Barbarian Barrel Sparky
Wizard Barbarian Barrel Sparky
Barbarian Barrel Freeze Sparky
Sparky
Wizard Barbarian Barrel Sparky
Wizard Barbarian Barrel
Sparky
Wizard
Sparky
Barbarian Barrel
Freeze Wizard Barbarian Barrel Sparky
Wizard Barbarian Barrel Sparky
Wizard Sparky
Barbarian Barrel Sparky
Wizard Sparky
Wizard Guards Freeze
Sparky
Wizard Sparky
Freeze Sparky
P.E.K.K.A Sparky
Wizard Sparky
Spear Goblins Barbarian Barrel Guards Freeze
Wizard
Freeze
Barbarian Barrel
Wizard Sparky
Wizard
Sparky
P.E.K.K.A Sparky
Guards Freeze Sparky
Barbarian Barrel Freeze Sparky

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