My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Valkyrie Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Balloon Lumberjack
Zap
Skeletons Bats Balloon
Barbarian Barrel
Skeletons Tesla Valkyrie Electro Wizard Lumberjack
The Log
Skeletons Lumberjack
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Valkyrie Balloon Electro Wizard Lumberjack
Fireball
Tesla Balloon Electro Wizard Lumberjack
Poison
Bats Balloon Electro Wizard
Lightning
Tesla Valkyrie Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Tesla Fireball Valkyrie Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Bats Tesla Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Balloon Lumberjack
Tesla
Fireball
Electro Wizard
Valkyrie
Bats Balloon Lumberjack Electro Wizard
Balloon
Bats Valkyrie Lumberjack Electro Wizard
Electro Wizard
Fireball Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Bats Electro Wizard

Defense Synergies 1 16

Skeletons
Tesla Bats Electro Wizard Lumberjack
Bats
Skeletons Tesla Valkyrie Electro Wizard Lumberjack
Tesla
Skeletons Bats Fireball Valkyrie Electro Wizard
Fireball
Tesla Valkyrie Electro Wizard Lumberjack
Valkyrie
Bats Tesla Fireball Electro Wizard Lumberjack
Balloon
Electro Wizard
Skeletons Bats Tesla Fireball Valkyrie Lumberjack
Lumberjack
Skeletons Bats Fireball Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Electro Wizard
Lumberjack Skeletons Bats Tesla Valkyrie Electro Wizard
Tesla Lumberjack Skeletons Bats Valkyrie Electro Wizard
Tesla Lumberjack Skeletons Bats Valkyrie Electro Wizard
Fireball Valkyrie Lumberjack
Fireball Skeletons Bats Tesla Valkyrie Electro Wizard Lumberjack
Bats Tesla Electro Wizard Fireball
Tesla Fireball Valkyrie Electro Wizard
Tesla Skeletons Lumberjack
Skeletons Tesla Valkyrie Electro Wizard Lumberjack
Bats Valkyrie Electro Wizard Skeletons Tesla Fireball Lumberjack
Tesla Bats Fireball Electro Wizard
Tesla Lumberjack Skeletons Bats Fireball Valkyrie Electro Wizard
Fireball Valkyrie Bats Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Tesla Fireball Electro Wizard Lumberjack
Tesla Skeletons Bats Fireball Valkyrie Electro Wizard Lumberjack
Tesla Fireball Valkyrie Bats Electro Wizard Lumberjack
Valkyrie Bats Tesla Fireball Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Valkyrie Bats Tesla Fireball Electro Wizard Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Skeletons Tesla Fireball Electro Wizard
Fireball Electro Wizard Tesla Valkyrie Lumberjack
Lumberjack Skeletons Bats Valkyrie Electro Wizard
Valkyrie Lumberjack Bats Tesla Fireball Electro Wizard
Skeletons Tesla Valkyrie Lumberjack
Fireball Skeletons Bats Tesla Electro Wizard
Skeletons Bats Tesla Fireball Valkyrie Electro Wizard Lumberjack
Tesla Valkyrie Lumberjack
Electro Wizard Skeletons Bats Fireball Valkyrie
Skeletons Tesla
Bats Tesla Valkyrie Lumberjack
Fireball Valkyrie Electro Wizard
Skeletons Tesla Fireball Valkyrie Lumberjack
Tesla Fireball Valkyrie
Tesla Electro Wizard Skeletons Bats Fireball Valkyrie Lumberjack
Bats Valkyrie Tesla Fireball Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Bats
Fireball
Fireball
Bats Fireball Electro Wizard Lumberjack
Fireball Valkyrie Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Fireball Electro Wizard
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball
Fireball Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard Lumberjack
Fireball
Fireball
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard
Fireball

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