My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Battle Ram Three Musketeers Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Battle Ram Three Musketeers Skeleton Army
Giant Snowball
Spear Goblins Cannon Skeleton Barrel Battle Ram Three Musketeers Skeleton Army Baby Dragon
Zap
Spear Goblins Cannon Skeleton Barrel Battle Ram Three Musketeers Skeleton Army
Barbarian Barrel
Spear Goblins Cannon Skeleton Barrel Battle Ram Bomb Tower Three Musketeers Skeleton Army
The Log
Spear Goblins Cannon Skeleton Barrel Battle Ram Three Musketeers Skeleton Army
Earthquake
Spear Goblins Cannon Bomb Tower Skeleton Army
Arrows
Spear Goblins Skeleton Barrel Skeleton Army
Royal Delivery
Spear Goblins Skeleton Barrel Battle Ram Three Musketeers Skeleton Army Baby Dragon
Fireball
Cannon Skeleton Barrel Battle Ram Bomb Tower Three Musketeers Skeleton Army Baby Dragon
Poison
Spear Goblins Cannon Skeleton Barrel Bomb Tower Three Musketeers Skeleton Army
Lightning
Cannon Battle Ram Bomb Tower Three Musketeers Baby Dragon
Rocket
Bomb Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Battle Ram Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Cannon Skeleton Barrel Skeleton Army Battle Ram Bomb Tower Baby Dragon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Cannon Skeleton Barrel Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Battle Ram Baby Dragon
Cannon
Skeleton Barrel
Spear Goblins Battle Ram Three Musketeers
Battle Ram
Spear Goblins Skeleton Barrel Three Musketeers Baby Dragon
Bomb Tower
Three Musketeers
Skeleton Barrel Battle Ram
Skeleton Army
Baby Dragon
Spear Goblins Battle Ram

Defense Synergies 0 8

Spear Goblins
Cannon Bomb Tower Skeleton Army Baby Dragon
Cannon
Spear Goblins Skeleton Army Baby Dragon
Skeleton Barrel
Battle Ram
Bomb Tower
Spear Goblins Skeleton Army Baby Dragon
Three Musketeers
Skeleton Army
Spear Goblins Cannon Bomb Tower
Baby Dragon
Spear Goblins Cannon Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Skeleton Barrel Baby Dragon
Bomb Tower Skeleton Army Cannon Three Musketeers
Cannon Bomb Tower Three Musketeers Skeleton Army
Cannon Bomb Tower Three Musketeers Skeleton Army
Bomb Tower Skeleton Army
Skeleton Army Spear Goblins Cannon Bomb Tower Baby Dragon
Three Musketeers Spear Goblins Cannon Bomb Tower Baby Dragon
Cannon Skeleton Barrel Bomb Tower Baby Dragon
Cannon Three Musketeers Bomb Tower Skeleton Army
Skeleton Army Spear Goblins Cannon
Skeleton Army Spear Goblins Cannon Bomb Tower Baby Dragon
Three Musketeers Spear Goblins Baby Dragon
Cannon Bomb Tower Skeleton Army Three Musketeers
Bomb Tower Three Musketeers Skeleton Army Cannon Baby Dragon
Skeleton Army Cannon Bomb Tower Three Musketeers
Bomb Tower Skeleton Army Cannon Three Musketeers
Bomb Tower Three Musketeers Cannon Skeleton Army
Cannon Bomb Tower Spear Goblins Three Musketeers Skeleton Army Baby Dragon
Bomb Tower Baby Dragon Spear Goblins Cannon
Cannon Bomb Tower Three Musketeers
Skeleton Army Spear Goblins Cannon Bomb Tower Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins
Skeleton Barrel Bomb Tower Baby Dragon
Skeleton Army Spear Goblins Bomb Tower
Skeleton Army
Cannon Three Musketeers Skeleton Army
Skeleton Barrel Bomb Tower Three Musketeers Baby Dragon
Skeleton Army Spear Goblins Bomb Tower
Bomb Tower Skeleton Army
Spear Goblins Bomb Tower Skeleton Army Baby Dragon
Cannon Three Musketeers Skeleton Army
Bomb Tower
Skeleton Army
Skeleton Army Cannon Bomb Tower Three Musketeers
Cannon Bomb Tower Three Musketeers Skeleton Army Baby Dragon
Skeleton Army Spear Goblins Bomb Tower Three Musketeers Baby Dragon
Cannon Bomb Tower Baby Dragon
Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel
Baby Dragon
Spear Goblins Skeleton Barrel Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel
Three Musketeers
Skeleton Barrel
Baby Dragon
Skeleton Barrel Three Musketeers Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Spear Goblins Skeleton Barrel Three Musketeers Baby Dragon
Skeleton Barrel Three Musketeers Baby Dragon
Three Musketeers
Skeleton Barrel Three Musketeers Baby Dragon
Skeleton Barrel Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Baby Dragon
Skeleton Barrel
Skeleton Barrel Spear Goblins Skeleton Army
Three Musketeers Baby Dragon
Three Musketeers Baby Dragon
Skeleton Barrel Baby Dragon
Three Musketeers
Baby Dragon
Skeleton Barrel Baby Dragon

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