My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Giant Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Mini P.E.K.K.A Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Skeleton Army
Giant Snowball
Goblin Gang Royal Recruits Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Royal Recruits Skeleton Army Electro Wizard
The Log
Goblin Gang Royal Recruits Mini P.E.K.K.A Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Royal Recruits Skeleton Army
Royal Delivery
Goblin Gang Royal Recruits Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball
Goblin Gang Skeleton Army Electro Wizard
Poison
Goblin Gang Royal Recruits Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Skeleton Army Freeze Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Mini P.E.K.K.A Freeze Electro Wizard Archer Queen Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Mini P.E.K.K.A Freeze

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Mini P.E.K.K.A
Royal Recruits
Goblin Gang Electro Wizard
Mini P.E.K.K.A
Goblin Gang Electro Giant Electro Wizard
Skeleton Army
Freeze
Electro Giant
Mini P.E.K.K.A Archer Queen
Electro Wizard
Royal Recruits Mini P.E.K.K.A
Archer Queen
Electro Giant

Defense Synergies 1 13

Goblin Gang
Royal Recruits Mini P.E.K.K.A Skeleton Army Electro Wizard Archer Queen
Royal Recruits
Goblin Gang Skeleton Army
Mini P.E.K.K.A
Electro Wizard Goblin Gang Skeleton Army Freeze Electro Giant
Skeleton Army
Goblin Gang Royal Recruits Mini P.E.K.K.A Freeze Electro Wizard Archer Queen
Freeze
Mini P.E.K.K.A Skeleton Army Electro Wizard
Electro Giant
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Goblin Gang Skeleton Army Freeze
Archer Queen
Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Royal Recruits Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Royal Recruits Freeze Electro Wizard
Royal Recruits Mini P.E.K.K.A Skeleton Army Goblin Gang Electro Wizard
Royal Recruits Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army Freeze Electro Wizard
Electro Wizard Goblin Gang Freeze
Royal Recruits Electro Giant Electro Wizard
Mini P.E.K.K.A Goblin Gang Royal Recruits Skeleton Army Archer Queen
Goblin Gang Skeleton Army Royal Recruits Mini P.E.K.K.A Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Royal Recruits Freeze Electro Giant
Goblin Gang Electro Wizard
Royal Recruits Mini P.E.K.K.A Skeleton Army Goblin Gang Freeze Electro Wizard
Skeleton Army Goblin Gang Royal Recruits Mini P.E.K.K.A Freeze Electro Wizard
Royal Recruits Mini P.E.K.K.A Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Royal Recruits Mini P.E.K.K.A Freeze Electro Giant Electro Wizard
Goblin Gang Royal Recruits Mini P.E.K.K.A Skeleton Army Electro Wizard
Goblin Gang Royal Recruits Skeleton Army Electro Wizard
Freeze Royal Recruits Electro Wizard
Mini P.E.K.K.A Royal Recruits Electro Wizard
Goblin Gang Royal Recruits Skeleton Army Mini P.E.K.K.A Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mini P.E.K.K.A Skeleton Army Electro Giant Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A
Goblin Gang Royal Recruits Skeleton Army Mini P.E.K.K.A Electro Wizard
Goblin Gang Royal Recruits Mini P.E.K.K.A Skeleton Army Electro Wizard
Royal Recruits Goblin Gang Mini P.E.K.K.A Skeleton Army
Electro Giant Goblin Gang Freeze Electro Wizard
Goblin Gang Royal Recruits Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Royal Recruits Skeleton Army
Royal Recruits Freeze Electro Wizard Mini P.E.K.K.A Skeleton Army
Royal Recruits Goblin Gang Skeleton Army
Royal Recruits Mini P.E.K.K.A
Royal Recruits Skeleton Army Electro Giant Electro Wizard Archer Queen
Royal Recruits Mini P.E.K.K.A Skeleton Army Goblin Gang
Royal Recruits Skeleton Army Electro Giant
Goblin Gang Royal Recruits Skeleton Army Electro Giant Electro Wizard Mini P.E.K.K.A Freeze Archer Queen
Royal Recruits Mini P.E.K.K.A Freeze Electro Giant Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze
Electro Wizard
Royal Recruits Freeze
Electro Giant Freeze
Freeze
Goblin Gang Mini P.E.K.K.A Electro Wizard
Royal Recruits Electro Wizard
Archer Queen
Freeze
Royal Recruits
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard
Electro Giant
Royal Recruits
Freeze Electro Giant
Electro Wizard
Electro Giant Electro Wizard
Electro Wizard Freeze Electro Giant
Mini P.E.K.K.A
Freeze Electro Wizard
Electro Wizard Goblin Gang Royal Recruits Skeleton Army Freeze
Electro Wizard Archer Queen
Freeze
Goblin Gang Mini P.E.K.K.A Electro Wizard
Electro Giant Archer Queen
Royal Recruits Archer Queen
Electro Giant Goblin Gang Royal Recruits Freeze Electro Wizard Archer Queen
Electro Wizard Archer Queen
Royal Recruits Freeze Electro Giant Electro Wizard Archer Queen

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