My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Archers Musketeer Skeleton Army
Zap
Fire Spirit Archers Skeleton Army
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Musketeer Wizard Skeleton Army Giant Skeleton
The Log
Fire Spirit Archers Elite Barbarians Musketeer Skeleton Army Giant Skeleton
Earthquake
Archers Skeleton Army
Arrows
Fire Spirit Archers Skeleton Army
Royal Delivery
Fire Spirit Archers Elite Barbarians Musketeer Wizard Skeleton Army Giant Skeleton
Fireball
Archers Elite Barbarians Musketeer Wizard Skeleton Army
Poison
Archers Musketeer Wizard Skeleton Army
Lightning
Elite Barbarians Musketeer Wizard
Rocket
Elite Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Skeleton Army Musketeer Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Giant Skeleton
Zap
Elite Barbarians Fire Spirit Archers Musketeer Giant Skeleton
Archers
Zap Elite Barbarians Giant Skeleton
Elite Barbarians
Zap Fire Spirit Archers Wizard
Musketeer
Zap Giant Skeleton
Wizard
Elite Barbarians Giant Skeleton
Skeleton Army
Giant Skeleton
Fire Spirit Zap Archers Musketeer Wizard

Defense Synergies 0 15

Fire Spirit
Zap Giant Skeleton
Zap
Fire Spirit Archers Elite Barbarians Musketeer Skeleton Army Giant Skeleton
Archers
Zap Skeleton Army Giant Skeleton
Elite Barbarians
Zap Wizard
Musketeer
Zap Skeleton Army Giant Skeleton
Wizard
Elite Barbarians Skeleton Army Giant Skeleton
Skeleton Army
Zap Archers Musketeer Wizard Giant Skeleton
Giant Skeleton
Fire Spirit Zap Archers Musketeer Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard
Elite Barbarians Skeleton Army Zap Musketeer
Skeleton Army Fire Spirit Archers Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Skeleton Army Musketeer
Elite Barbarians Skeleton Army Giant Skeleton
Skeleton Army Fire Spirit Zap Archers Musketeer
Musketeer Fire Spirit Zap Archers Wizard
Zap Musketeer Giant Skeleton
Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Archers Musketeer Giant Skeleton
Archers Skeleton Army Zap Musketeer Wizard Giant Skeleton
Musketeer Zap Archers Wizard
Skeleton Army Fire Spirit Zap Elite Barbarians Musketeer Wizard Giant Skeleton
Fire Spirit Wizard Skeleton Army Zap
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Wizard Elite Barbarians Musketeer Skeleton Army
Fire Spirit Zap Archers Elite Barbarians Musketeer Wizard Skeleton Army
Zap Wizard Fire Spirit Archers Musketeer Giant Skeleton
Elite Barbarians Musketeer
Wizard Skeleton Army Fire Spirit Archers Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Elite Barbarians Giant Skeleton
Zap Archers Elite Barbarians Musketeer Wizard
Skeleton Army Giant Skeleton Zap Elite Barbarians Musketeer
Skeleton Army Giant Skeleton Zap Elite Barbarians Musketeer
Giant Skeleton Elite Barbarians Musketeer Skeleton Army
Fire Spirit Wizard Zap Archers Musketeer
Skeleton Army Archers Elite Barbarians Musketeer Giant Skeleton
Giant Skeleton Elite Barbarians Skeleton Army
Zap Giant Skeleton Elite Barbarians Skeleton Army
Musketeer Skeleton Army
Elite Barbarians Musketeer Giant Skeleton
Skeleton Army Zap Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Wizard
Wizard Archers Musketeer Skeleton Army
Elite Barbarians Skeleton Army Zap Archers Musketeer Giant Skeleton
Zap Archers Elite Barbarians Musketeer Wizard Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Zap Musketeer
Giant Skeleton
Musketeer Giant Skeleton
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Musketeer
Fire Spirit Archers Musketeer Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Elite Barbarians Musketeer
Zap Musketeer Wizard
Fire Spirit Zap Archers Musketeer Wizard
Fire Spirit Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Fire Spirit Zap Archers Musketeer Wizard
Fire Spirit Zap Wizard
Musketeer Giant Skeleton
Wizard
Musketeer
Zap Musketeer
Zap Fire Spirit Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Elite Barbarians Fire Spirit Zap Archers Musketeer Wizard
Zap Musketeer Wizard
Elite Barbarians
Zap Musketeer Wizard
Zap
Giant Skeleton
Wizard
Zap Fire Spirit Archers Musketeer Skeleton Army
Fire Spirit Zap Archers Musketeer Wizard
Musketeer Wizard
Zap Musketeer Wizard
Zap Giant Skeleton
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Giant Skeleton
Zap Musketeer
Zap Musketeer Giant Skeleton
Wizard

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