My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Baby Dragon P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Fisherman
Giant Snowball
Archers Goblin Gang Baby Dragon Fisherman
Zap
Archers Goblin Gang Firecracker Fisherman
Barbarian Barrel
Archers Goblin Gang Firecracker
The Log
Archers Goblin Gang Firecracker Mini P.E.K.K.A Fisherman
Earthquake
Archers Goblin Gang Firecracker
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A Fisherman
Fireball
Archers Goblin Gang Firecracker Baby Dragon Fisherman
Poison
Archers Goblin Gang Firecracker Fisherman
Lightning
Mini P.E.K.K.A Baby Dragon Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Firecracker Fisherman Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Firecracker

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Baby Dragon P.E.K.K.A Fisherman
Arrows
P.E.K.K.A Archers Mini P.E.K.K.A
Goblin Gang
Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Firecracker
Goblin Gang Mini P.E.K.K.A Baby Dragon P.E.K.K.A Fisherman
Mini P.E.K.K.A
Archers Arrows Goblin Gang Firecracker Baby Dragon
Baby Dragon
Archers Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A Fisherman
P.E.K.K.A
Arrows Archers Goblin Gang Firecracker Baby Dragon Fisherman
Fisherman
Archers Firecracker Baby Dragon P.E.K.K.A

Defense Synergies 0 20

Archers
Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A Fisherman
Arrows
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang
Archers Firecracker Mini P.E.K.K.A P.E.K.K.A Fisherman
Firecracker
Archers Goblin Gang Mini P.E.K.K.A Baby Dragon P.E.K.K.A Fisherman
Mini P.E.K.K.A
Archers Arrows Goblin Gang Firecracker Baby Dragon Fisherman
Baby Dragon
Archers Firecracker Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Archers Arrows Goblin Gang Firecracker Baby Dragon Fisherman
Fisherman
Archers Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Firecracker Fisherman
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Fisherman Archers
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Firecracker Fisherman
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Goblin Gang Archers Firecracker Baby Dragon
Archers Arrows Goblin Gang Firecracker Baby Dragon
Arrows Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Fisherman
Goblin Gang Archers Firecracker Mini P.E.K.K.A Fisherman
Archers Goblin Gang Arrows Firecracker Baby Dragon Fisherman
Arrows Archers Goblin Gang Firecracker Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Fisherman
Arrows Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A Fisherman
Arrows Archers Goblin Gang Firecracker Baby Dragon Fisherman
Arrows Baby Dragon Archers Firecracker Fisherman
Mini P.E.K.K.A P.E.K.K.A Fisherman
Goblin Gang Archers Arrows Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A Fisherman
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers P.E.K.K.A Fisherman
Archers Arrows Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon Fisherman
Goblin Gang P.E.K.K.A Mini P.E.K.K.A Fisherman
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Fisherman
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Fisherman
Arrows Firecracker Archers Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Archers
Mini P.E.K.K.A P.E.K.K.A Fisherman
P.E.K.K.A Firecracker Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Goblin Gang
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Archers Firecracker Baby Dragon
Goblin Gang Archers Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A Fisherman
Arrows Archers Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Fisherman
Arrows Baby Dragon
Arrows Firecracker
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Archers Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Fisherman
Goblin Gang Mini P.E.K.K.A Fisherman
Firecracker Arrows Fisherman
Archers Arrows Firecracker Baby Dragon
Firecracker Baby Dragon Fisherman
Arrows Firecracker Baby Dragon Fisherman
Arrows Firecracker Baby Dragon Fisherman
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Mini P.E.K.K.A Fisherman
Archers Arrows Firecracker Mini P.E.K.K.A Baby Dragon Fisherman
Arrows Firecracker Baby Dragon
Baby Dragon
Arrows
Fisherman
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Fisherman
Arrows Firecracker Baby Dragon Fisherman
Arrows Baby Dragon Fisherman
Arrows Firecracker Baby Dragon Fisherman
Archers Arrows Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Archers Goblin Gang
Archers Arrows Firecracker Baby Dragon
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Firecracker P.E.K.K.A
Goblin Gang Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon
P.E.K.K.A
Firecracker

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