My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Giant Fisherman Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Fisherman Phoenix
Giant Snowball
Goblins Archers Fisherman Little Prince
Zap
Goblins Archers Goblin Giant Fisherman Little Prince
Barbarian Barrel
Goblins Archers Little Prince
The Log
Goblins Archers Fisherman Little Prince
Earthquake
Archers
Arrows
Goblins Archers Little Prince
Royal Delivery
Goblins Archers Fisherman Little Prince
Fireball
Archers Fisherman Little Prince
Poison
Archers Fisherman Phoenix Little Prince
Lightning
Fisherman Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Archers Fisherman Little Prince Poison Phoenix Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Archers Fisherman

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Goblin Giant Fisherman
Rage
Goblin Giant Phoenix
Poison
Goblin Giant
Goblin Giant
Archers Rage Poison Fisherman Little Prince
Fisherman
Archers Goblin Giant
Phoenix
Rage
Little Prince
Goblin Giant

Defense Synergies 0 8

Goblins
Archers Poison Fisherman Phoenix Little Prince
Archers
Goblins Goblin Giant Fisherman
Rage
Poison
Goblins
Goblin Giant
Archers
Fisherman
Goblins Archers
Phoenix
Goblins Little Prince
Little Prince
Goblins Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Goblins Fisherman Phoenix
Fisherman Goblins Archers
Goblins Fisherman Phoenix
Poison
Goblins Archers
Archers Poison Phoenix Little Prince
Poison Goblin Giant Phoenix
Goblins Fisherman Phoenix
Goblins Archers Fisherman Phoenix Little Prince
Goblins Archers Poison Goblin Giant Fisherman
Archers Poison Phoenix
Goblins Poison
Phoenix
Fisherman
Goblins Poison Fisherman
Goblins Archers Fisherman Little Prince
Poison Archers Fisherman Little Prince
Fisherman Phoenix
Goblins Archers Poison Goblin Giant Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Fisherman
Poison Archers Fisherman Phoenix
Goblins Goblin Giant Fisherman
Goblin Giant Fisherman Phoenix
Goblin Giant Fisherman Phoenix
Poison Archers Goblin Giant
Goblins Archers Goblin Giant Phoenix
Goblin Giant Fisherman Phoenix
Goblins Poison Phoenix
Goblin Giant Phoenix
Phoenix
Poison Goblin Giant Phoenix
Goblin Giant
Archers
Phoenix Goblins Archers Poison Goblin Giant Fisherman Little Prince
Poison Archers Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Fisherman
Poison Goblin Giant
Poison
Poison
Poison Goblin Giant
Archers Poison
Poison
Poison Fisherman
Goblins Poison Fisherman
Poison Fisherman
Poison Archers
Poison Fisherman
Poison Fisherman
Poison Fisherman
Poison
Poison
Poison
Fisherman
Archers Poison Fisherman
Poison Little Prince
Poison
Poison
Fisherman
Poison
Poison Little Prince
Fisherman
Poison Fisherman
Poison Fisherman
Poison Fisherman
Poison Archers Little Prince
Poison
Poison
Poison
Poison
Archers
Poison Archers
Poison
Poison
Poison
Poison
Poison
Poison Goblin Giant Little Prince

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