My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel Clone
Giant Snowball
Fire Spirit Archers Hog Rider Goblin Barrel Clone
Zap
Fire Spirit Archers Goblin Barrel Clone
Barbarian Barrel
Fire Spirit Archers Goblin Cage Valkyrie Goblin Barrel Clone
The Log
Fire Spirit Archers Goblin Cage Hog Rider Goblin Barrel Clone
Earthquake
Archers Goblin Cage Hog Rider Goblin Barrel Clone
Arrows
Fire Spirit Archers Goblin Barrel Clone
Royal Delivery
Fire Spirit Archers Goblin Cage Valkyrie Hog Rider Goblin Barrel Clone
Fireball
Archers Goblin Cage Hog Rider Goblin Barrel Clone
Poison
Archers Goblin Cage Clone
Lightning
Goblin Cage Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Goblin Barrel Clone Goblin Cage Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Goblin Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Goblin Cage Goblin Barrel
Archers
Valkyrie Goblin Cage Hog Rider
Goblin Cage
Fire Spirit Archers Hog Rider Goblin Barrel The Log
Valkyrie
Fire Spirit Archers Hog Rider Goblin Barrel
Hog Rider
Fire Spirit Valkyrie The Log Archers Goblin Cage Goblin Barrel
Goblin Barrel
Valkyrie Fire Spirit Goblin Cage Hog Rider Clone
Clone
Goblin Barrel
The Log
Hog Rider Goblin Cage

Defense Synergies 1 6

Fire Spirit
Valkyrie The Log
Archers
Valkyrie Goblin Cage The Log
Goblin Cage
Archers The Log
Valkyrie
Archers Fire Spirit The Log
Hog Rider
Goblin Barrel
Clone
The Log
Fire Spirit Archers Goblin Cage Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie The Log
Goblin Cage Valkyrie The Log
Goblin Cage Fire Spirit Archers Valkyrie
Goblin Cage Valkyrie
Goblin Cage Valkyrie The Log
The Log Fire Spirit Archers Valkyrie
Fire Spirit Archers Goblin Cage
Goblin Cage Valkyrie The Log
Goblin Cage
Fire Spirit Archers Valkyrie
Archers Valkyrie The Log
Archers
Goblin Cage Fire Spirit Valkyrie The Log
Fire Spirit Valkyrie Goblin Cage The Log
Goblin Cage
Goblin Cage The Log
Goblin Cage Valkyrie
Fire Spirit Goblin Cage Valkyrie Archers The Log
Goblin Cage Valkyrie The Log Fire Spirit Archers
Goblin Cage
Valkyrie Fire Spirit Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Goblin Cage
Archers Valkyrie The Log
Goblin Cage Valkyrie The Log
Valkyrie Goblin Cage The Log
Goblin Cage Valkyrie
Fire Spirit Archers
Archers Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Cage Valkyrie The Log
Goblin Cage
Goblin Cage Valkyrie
Goblin Cage Valkyrie The Log
Goblin Cage Valkyrie
Archers Goblin Cage Valkyrie
Archers Goblin Cage Valkyrie The Log
Valkyrie Archers Goblin Cage The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Fire Spirit Valkyrie The Log
Fire Spirit
Fire Spirit Archers The Log
The Log Fire Spirit
The Log
Fire Spirit
Valkyrie The Log
Fire Spirit Archers
Fire Spirit The Log
The Log
The Log
The Log
Fire Spirit Archers The Log
Fire Spirit Valkyrie The Log
The Log
The Log
The Log
The Log Fire Spirit Valkyrie
The Log
The Log
The Log
Fire Spirit Archers
The Log
The Log
Fire Spirit Archers
Fire Spirit Archers
The Log
Valkyrie
The Log
The Log
The Log

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