My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Curse Phoenix Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Guards Witch
Zap
Guards Witch Sparky
Barbarian Barrel
Tesla Valkyrie Guards Witch Sparky
The Log
Guards Witch Sparky
Earthquake
Tesla Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Guards Witch Sparky
Fireball
Tesla Witch Sparky
Poison
Guards Witch Sparky
Lightning
Tesla Valkyrie Witch Sparky
Rocket
Valkyrie Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Tesla Fireball Valkyrie Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Sparky
Tesla
Fireball
Arrows The Log Sparky
Valkyrie
Witch Sparky
Guards
The Log
Witch
Valkyrie
The Log
Fireball Guards Sparky
Sparky
Arrows Fireball Valkyrie The Log

Defense Synergies 2 16

Arrows
Tesla Fireball Valkyrie Sparky
Tesla
The Log Arrows Fireball Valkyrie Guards
Fireball
The Log Arrows Tesla Valkyrie
Valkyrie
Arrows Tesla Fireball Witch The Log Sparky
Guards
Tesla Witch The Log Sparky
Witch
Valkyrie Guards The Log
The Log
Tesla Fireball Valkyrie Guards Witch Sparky
Sparky
Arrows Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie The Log Sparky
Sparky Tesla Valkyrie Witch The Log
Tesla Witch Sparky Valkyrie
Tesla Witch Sparky Valkyrie Guards
Arrows Fireball Valkyrie The Log Sparky
Arrows Fireball The Log Tesla Valkyrie Guards
Tesla Arrows Fireball Witch
Arrows Tesla Fireball Valkyrie The Log Sparky
Tesla Witch Sparky
Guards Tesla Valkyrie Sparky
Valkyrie Guards Witch Arrows Tesla Fireball The Log
Arrows Tesla Fireball Witch
Tesla Sparky Fireball Valkyrie Guards Witch The Log
Fireball Valkyrie Sparky Arrows Tesla Guards Witch The Log
Sparky Tesla
Tesla Fireball The Log Sparky
Tesla Sparky Arrows Fireball Valkyrie Witch
Arrows Tesla Fireball Valkyrie Guards Witch The Log
Arrows Valkyrie Witch The Log Tesla Fireball Guards
Sparky Tesla
Valkyrie Arrows Tesla Fireball Guards Witch The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Fireball Witch Sparky
Fireball Arrows Tesla Valkyrie The Log
Guards Valkyrie Witch The Log Sparky
Valkyrie Guards Tesla Fireball The Log Sparky
Tesla Valkyrie Guards Witch Sparky
Arrows Fireball Tesla Witch
Guards Sparky Tesla Fireball Valkyrie Witch
Tesla Valkyrie Sparky
Fireball Valkyrie Witch The Log Sparky
Witch Tesla Guards Sparky
Tesla Valkyrie Guards Witch Sparky
Arrows Fireball Valkyrie Guards The Log
Tesla Fireball Valkyrie Guards Witch Sparky
Tesla Fireball Valkyrie Witch Sparky
Tesla Guards Witch Sparky Fireball Valkyrie The Log
Arrows Valkyrie Tesla Fireball Witch The Log Sparky
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Guards The Log Sparky
Arrows Fireball The Log
Arrows Fireball The Log Sparky
Arrows Fireball Valkyrie Guards The Log Sparky
Fireball Arrows Valkyrie The Log Sparky
Arrows Fireball Witch
Arrows Witch The Log Sparky
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Guards Sparky
Arrows Fireball Valkyrie The Log Sparky
Fireball Arrows
Fireball The Log Sparky
Arrows Fireball
Arrows Fireball The Log Sparky
Arrows Fireball Witch The Log Sparky
Arrows Fireball The Log Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball The Log Sparky
Arrows Fireball Valkyrie Witch The Log
Fireball The Log Sparky
Arrows Fireball
The Log Sparky
Arrows Fireball The Log
Arrows The Log Fireball Valkyrie Witch Sparky
Witch
Arrows Fireball The Log Witch Sparky
Fireball Arrows Witch The Log Sparky
Fireball Arrows The Log Sparky
Arrows Fireball Witch Sparky
Fireball Guards Witch
Fireball Sparky
Arrows Fireball The Log Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball The Log Sparky
Fireball Guards Witch
Fireball Arrows Witch
Arrows The Log Fireball
Fireball Valkyrie Sparky
Arrows The Log Fireball
Arrows Fireball Sparky
Sparky
Fireball Guards Witch The Log Sparky
Fireball Witch
Fireball Witch The Log Sparky

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