My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Cannon Balloon
Zap
Cannon Balloon Bandit
Barbarian Barrel
Cannon Valkyrie Ice Wizard Bandit Electro Wizard
The Log
Cannon Bandit
Earthquake
Cannon
Arrows
Royal Delivery
Valkyrie Balloon Ice Wizard Bandit Electro Wizard
Fireball
Cannon Balloon Ice Wizard Bandit Electro Wizard
Poison
Cannon Balloon Ice Wizard Electro Wizard
Lightning
Cannon Valkyrie Balloon Ice Wizard Bandit Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Tornado Ice Wizard Bandit Valkyrie Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Tornado Ice Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Valkyrie
Balloon Tornado Bandit Electro Wizard
Tornado
Valkyrie Balloon The Log Ice Wizard
Balloon
Valkyrie Tornado The Log Ice Wizard Bandit Electro Wizard
The Log
Tornado Balloon Bandit
Ice Wizard
Tornado Balloon Bandit
Bandit
Valkyrie Balloon The Log Ice Wizard Electro Wizard
Electro Wizard
Valkyrie Balloon Bandit

Defense Synergies 2 16

Cannon
The Log Valkyrie Ice Wizard Bandit Electro Wizard
Valkyrie
Cannon Tornado The Log Ice Wizard Bandit Electro Wizard
Tornado
Ice Wizard Valkyrie The Log Electro Wizard
Balloon
The Log
Cannon Valkyrie Tornado Ice Wizard Bandit Electro Wizard
Ice Wizard
Tornado Cannon Valkyrie The Log Bandit
Bandit
Cannon Valkyrie The Log Ice Wizard Electro Wizard
Electro Wizard
Cannon Valkyrie Tornado The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log Electro Wizard
Cannon Valkyrie The Log Ice Wizard Bandit Electro Wizard
Cannon Tornado Valkyrie Ice Wizard Bandit Electro Wizard
Cannon Valkyrie Ice Wizard Bandit Electro Wizard
Valkyrie Tornado The Log
Tornado The Log Cannon Valkyrie Ice Wizard Bandit Electro Wizard
Tornado Electro Wizard Cannon Ice Wizard
Cannon Valkyrie The Log Bandit Electro Wizard
Cannon Tornado Ice Wizard
Tornado Cannon Valkyrie Ice Wizard Bandit Electro Wizard
Valkyrie Ice Wizard Electro Wizard Cannon Tornado The Log Bandit
Tornado Ice Wizard Electro Wizard
Cannon Valkyrie The Log Ice Wizard Bandit Electro Wizard
Valkyrie Cannon Tornado The Log Electro Wizard
Cannon Bandit Electro Wizard
Tornado Cannon The Log Bandit Electro Wizard
Cannon Valkyrie Tornado Electro Wizard
Cannon Valkyrie Tornado The Log Ice Wizard Bandit Electro Wizard
Valkyrie Tornado The Log Cannon Ice Wizard Bandit Electro Wizard
Cannon Tornado Electro Wizard
Valkyrie Cannon The Log Bandit Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit Electro Wizard
Bandit Electro Wizard Valkyrie The Log
Bandit Valkyrie The Log Electro Wizard
Valkyrie Tornado The Log Bandit Electro Wizard
Cannon Valkyrie Bandit
Tornado Ice Wizard Electro Wizard
Valkyrie Ice Wizard Bandit Electro Wizard
Valkyrie
Electro Wizard Valkyrie Tornado The Log Bandit
Cannon
Valkyrie
Valkyrie Tornado The Log Electro Wizard
Cannon Valkyrie Bandit
Cannon Valkyrie
Electro Wizard Valkyrie Tornado The Log
Valkyrie Cannon The Log Ice Wizard Electro Wizard
Cannon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Bandit
Tornado The Log Ice Wizard Bandit Electro Wizard
The Log Bandit
Valkyrie The Log
Valkyrie The Log
Tornado Ice Wizard
Tornado The Log
The Log Tornado Ice Wizard
The Log Tornado Bandit
Tornado Electro Wizard
Valkyrie Tornado The Log Bandit Electro Wizard
Tornado
The Log Bandit
Bandit
The Log
The Log Bandit
The Log Bandit
Tornado
The Log Bandit Electro Wizard
Valkyrie Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Valkyrie Ice Wizard
The Log Tornado Ice Wizard Bandit Electro Wizard
Tornado The Log Bandit
Tornado The Log Bandit
Tornado Ice Wizard Electro Wizard
Electro Wizard
The Log Bandit
Electro Wizard
The Log
Electro Wizard Bandit
Tornado Ice Wizard Electro Wizard
The Log
Valkyrie Electro Wizard
The Log
Tornado
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Bandit Electro Wizard

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