My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Lava Hound Little Prince Skeleton King Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Goblin Giant Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Rascals Heal Spirit Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch
Giant Snowball
Night Witch
Zap
Goblin Giant Bandit Night Witch
Barbarian Barrel
Electro Spirit Knight Rascals Heal Spirit Bandit Night Witch
The Log
Electro Spirit Rascals Heal Spirit Bandit
Earthquake
Arrows
Electro Spirit Rascals Heal Spirit Night Witch
Royal Delivery
Electro Spirit Knight Rascals Heal Spirit Bandit Night Witch
Fireball
Rascals Bandit Night Witch
Poison
Rascals Night Witch
Lightning
Knight Bandit Night Witch
Rocket
Rascals Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Heal Spirit Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Heal Spirit The Log Knight Bandit Night Witch Rascals Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Heal Spirit The Log Knight

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant Bandit
Knight
Heal Spirit The Log Night Witch
Rascals
Bandit
Heal Spirit
Knight Goblin Giant Bandit Night Witch
Goblin Giant
Electro Spirit Heal Spirit The Log Bandit Night Witch
The Log
Knight Goblin Giant Bandit
Bandit
Electro Spirit Rascals Heal Spirit Goblin Giant The Log
Night Witch
Knight Heal Spirit Goblin Giant

Defense Synergies 0 7

Electro Spirit
The Log
Knight
The Log Night Witch
Rascals
The Log
Heal Spirit
Goblin Giant
The Log
The Log
Electro Spirit Knight Rascals Goblin Giant Bandit Night Witch
Bandit
The Log
Night Witch
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Giant The Log
Knight Rascals The Log Bandit Night Witch
Knight Rascals Bandit Night Witch
Night Witch Knight Rascals Bandit
The Log
The Log Electro Spirit Rascals Bandit Night Witch
Electro Spirit Rascals Night Witch
Electro Spirit Rascals Goblin Giant The Log Bandit
Rascals Night Witch
Knight Rascals Bandit Night Witch
Electro Spirit Knight Rascals Goblin Giant The Log Bandit Night Witch
Rascals Night Witch
Night Witch Knight Rascals The Log Bandit
Electro Spirit Rascals The Log Night Witch
Knight Rascals Bandit
Rascals The Log Bandit
Knight Rascals Night Witch
Electro Spirit Knight Rascals The Log Bandit Night Witch
The Log Electro Spirit Knight Rascals Bandit
Rascals Electro Spirit Knight Goblin Giant The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Bandit
Bandit Knight The Log
Bandit Knight Rascals Goblin Giant The Log
Knight Rascals Goblin Giant The Log Bandit Night Witch
Knight Rascals Goblin Giant Bandit Night Witch
Electro Spirit Rascals Goblin Giant
Rascals Knight Goblin Giant Bandit Night Witch
Knight Rascals Goblin Giant
Electro Spirit Knight The Log Bandit
Goblin Giant
Knight Rascals
Goblin Giant The Log
Rascals Knight Goblin Giant Bandit Night Witch
Rascals
Rascals Electro Spirit Knight Goblin Giant The Log Night Witch
Electro Spirit Rascals The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals The Log Bandit
The Log Bandit
Goblin Giant The Log Bandit
Knight Rascals The Log
The Log
Electro Spirit Goblin Giant
The Log
The Log
The Log Bandit
Night Witch
Knight The Log Bandit
Knight The Log Bandit
Bandit
The Log
The Log Bandit
The Log Bandit
Night Witch
The Log Bandit
The Log
The Log Night Witch
The Log
The Log
The Log Electro Spirit
The Log Bandit
The Log Bandit
The Log Bandit
Night Witch
Electro Spirit
Night Witch
The Log Bandit Night Witch
Electro Spirit
The Log
Electro Spirit Bandit Night Witch
The Log
Knight Rascals
The Log
Electro Spirit Rascals The Log
Goblin Giant The Log Bandit

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