My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Baby Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Goblin Barrel Graveyard Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Goblin Barrel Graveyard
Giant Snowball
Barbarians Royal Recruits Hog Rider Goblin Barrel Baby Dragon Graveyard
Zap
Firecracker Goblin Barrel Graveyard
Barbarian Barrel
Firecracker Barbarians Royal Recruits Goblin Barrel Graveyard
The Log
Firecracker Barbarians Royal Recruits Hog Rider Goblin Barrel Graveyard
Earthquake
Firecracker Barbarians Hog Rider Goblin Barrel Graveyard
Arrows
Firecracker Royal Recruits Goblin Barrel Graveyard
Royal Delivery
Firecracker Barbarians Royal Recruits Hog Rider Goblin Barrel Baby Dragon Graveyard
Fireball
Firecracker Barbarians Hog Rider Goblin Barrel Baby Dragon
Poison
Firecracker Barbarians Royal Recruits Graveyard
Lightning
Baby Dragon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Hog Rider Baby Dragon Golden Knight Barbarians Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Hog Rider Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Royal Recruits Goblin Barrel Baby Dragon
Barbarians
Hog Rider
Royal Recruits
Firecracker Hog Rider Graveyard
Hog Rider
Firecracker Barbarians Royal Recruits Goblin Barrel Baby Dragon Graveyard Golden Knight
Goblin Barrel
Firecracker Hog Rider Baby Dragon Golden Knight
Baby Dragon
Graveyard Firecracker Hog Rider Goblin Barrel
Graveyard
Baby Dragon Royal Recruits Hog Rider Golden Knight
Golden Knight
Hog Rider Goblin Barrel Graveyard

Defense Synergies 0 3

Firecracker
Royal Recruits Baby Dragon Golden Knight
Barbarians
Royal Recruits
Firecracker
Hog Rider
Goblin Barrel
Baby Dragon
Firecracker
Graveyard
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Baby Dragon Golden Knight
Barbarians Firecracker Royal Recruits
Barbarians Royal Recruits
Barbarians Royal Recruits Firecracker
Firecracker Barbarians Royal Recruits
Firecracker Baby Dragon
Firecracker Baby Dragon
Barbarians Royal Recruits Baby Dragon Golden Knight
Barbarians Royal Recruits
Firecracker Barbarians Royal Recruits
Barbarians Firecracker Royal Recruits Baby Dragon
Firecracker Baby Dragon
Barbarians Royal Recruits
Firecracker Barbarians Royal Recruits Baby Dragon Golden Knight
Barbarians Royal Recruits
Barbarians Royal Recruits
Barbarians Firecracker Royal Recruits
Firecracker Barbarians Royal Recruits Baby Dragon Golden Knight
Baby Dragon Firecracker Barbarians Royal Recruits
Barbarians Royal Recruits
Royal Recruits Firecracker Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits
Firecracker Baby Dragon
Barbarians Royal Recruits Golden Knight
Royal Recruits Barbarians
Barbarians Royal Recruits
Firecracker Baby Dragon
Royal Recruits Barbarians
Barbarians Royal Recruits
Royal Recruits Firecracker Barbarians Baby Dragon
Royal Recruits Barbarians
Barbarians Royal Recruits Golden Knight
Royal Recruits Barbarians
Barbarians Royal Recruits Golden Knight
Royal Recruits Firecracker Barbarians Baby Dragon
Barbarians Royal Recruits Firecracker Baby Dragon Golden Knight
Firecracker Barbarians Royal Recruits Baby Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Baby Dragon Golden Knight
Firecracker Baby Dragon Golden Knight
Baby Dragon
Firecracker Barbarians Royal Recruits
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Golden Knight
Firecracker Royal Recruits Golden Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Golden Knight
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Golden Knight
Firecracker Royal Recruits Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Golden Knight
Baby Dragon
Barbarians Royal Recruits Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Golden Knight
Baby Dragon Golden Knight
Firecracker Baby Dragon Golden Knight
Firecracker Baby Dragon
Firecracker
Firecracker
Firecracker
Barbarians Royal Recruits
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Royal Recruits
Firecracker Royal Recruits Baby Dragon Golden Knight
Firecracker
Firecracker Royal Recruits Baby Dragon Golden Knight

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